Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private/PhysicsInitialization.cpp
bryan sefcik 07894f4a07 Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631a717cec45fbf3d74d4ba7

[CL 21916033 by bryan sefcik in ue5-main branch]
2022-09-09 00:53:22 -04:00

53 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PhysicsInitialization.h"
#include "PhysXPublicCore.h"
#include "PhysicsPublicCore.h"
#include "PhysXSupportCore.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
#include "Misc/Paths.h"
#include "HAL/IConsoleManager.h"
#ifndef APEX_STATICALLY_LINKED
#define APEX_STATICALLY_LINKED 0
#endif
// CVars
TAutoConsoleVariable<float> CVarToleranceScaleLength(
TEXT("p.ToleranceScale_Length"),
100.f,
TEXT("The approximate size of objects in the simulation. Default: 100"),
ECVF_ReadOnly);
TAutoConsoleVariable<float> CVarToleranceScaleSpeed(
TEXT("p.ToleranceScale_Speed"),
1000.f,
TEXT("The typical magnitude of velocities of objects in simulation. Default: 1000"),
ECVF_ReadOnly);
static TAutoConsoleVariable<int32> CVarUseUnifiedHeightfield(
TEXT("p.bUseUnifiedHeightfield"),
1,
TEXT("Whether to use the PhysX unified heightfield. This feature of PhysX makes landscape collision consistent with triangle meshes but the thickness parameter is not supported for unified heightfields. 1 enables and 0 disables. Default: 1"),
ECVF_ReadOnly);
bool InitGamePhysCore()
{
// If we're running with Chaos enabled, load its module
FModuleManager::Get().LoadModule("Chaos");
#if WITH_ENGINE
// Loading this without Chaos gives warning, as no module depends on it.
FModuleManager::Get().LoadModule("ChaosSolverEngine");
#endif
return true;
}
void TermGamePhysCore()
{
}