You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
25 lines
621 B
C++
25 lines
621 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
|
|
#include "HandlerComponentFactory.generated.h"
|
|
|
|
class HandlerComponent;
|
|
|
|
/**
|
|
* A UObject alternative for loading HandlerComponents without strict module dependency
|
|
*/
|
|
UCLASS(abstract, MinimalAPI)
|
|
class UHandlerComponentFactory : public UObject
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
public:
|
|
PACKETHANDLER_API virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options)
|
|
PURE_VIRTUAL(UHandlerComponentFactory::CreateComponentInstance, return nullptr;);
|
|
};
|