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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/Interface.h"
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#include "AI/Navigation/NavLinkDefinition.h"
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#include "NavLinkHostInterface.generated.h"
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UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
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class UNavLinkHostInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class INavLinkHostInterface
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{
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GENERATED_IINTERFACE_BODY()
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/**
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* Retrieves UNavLinkDefinition derived UClasses hosted by this interface implementer
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*/
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NAVIGATIONSYSTEM_API virtual bool GetNavigationLinksClasses(TArray<TSubclassOf<class UNavLinkDefinition> >& OutClasses) const PURE_VIRTUAL(INavLinkHostInterface::GetNavigationLinksClasses,return false;);
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/**
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* _Optional_ way of retrieving navigation link data - if INavLinkHostInterface
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* implementer defines custom navigation links then it can just retrieve
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* a list of links
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*/
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virtual bool GetNavigationLinksArray(TArray<FNavigationLink>& OutLink, TArray<FNavigationSegmentLink>& OutSegments) const { return false; }
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};
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