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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.3
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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Brice Criswell 73e2f7d494 Fix no-Recast builds [Github Pull Request: 9579]
#jira UE-164492
#rb Maxime.Mercier, Aris.Theophanidis

[CL 26785685 by Brice Criswell in 5.3 branch]
2023-08-02 16:01:19 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavMeshRenderingComponent.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 16:01:19 -04:00
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
2023-06-02 11:24:51 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 16:01:19 -04:00
RecastNavMeshDataChunk.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 16:01:19 -04:00
RecastNavMeshGenerator.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 16:01:19 -04:00
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