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5.3
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
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max chen 6eb64afe77 Sequencer: Make sure setting the last view target is done even in early out. This fixes an issue where if sequence 1 plays and cuts to camera 1, and the sequence 2 plays and also cuts to camera 2, it restores properly when the sequences finish playing.
#rb ludovic.chabant

[CL 27118484 by max chen in 5.3 branch]
2023-08-15 16:19:33 -04:00
..
Private
Sequencer: Make sure setting the last view target is done even in early out. This fixes an issue where if sequence 1 plays and cuts to camera 1, and the sequence 2 plays and also cuts to camera 2, it restores properly when the sequences finish playing.
2023-08-15 16:19:33 -04:00
Public
Sequencer: Make sure setting the last view target is done even in early out. This fixes an issue where if sequence 1 plays and cuts to camera 1, and the sequence 2 plays and also cuts to camera 2, it restores properly when the sequences finish playing.
2023-08-15 16:19:33 -04:00
LevelSequence.Build.cs
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