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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
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Runtime
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LevelSequence
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max chen
6eb64afe77
Sequencer: Make sure setting the last view target is done even in early out. This fixes an issue where if sequence 1 plays and cuts to camera 1, and the sequence 2 plays and also cuts to camera 2, it restores properly when the sequences finish playing.
...
#rb ludovic.chabant [CL 27118484 by max chen in 5.3 branch]
2023-08-15 16:19:33 -04:00
..
Private
Sequencer: Make sure setting the last view target is done even in early out. This fixes an issue where if sequence 1 plays and cuts to camera 1, and the sequence 2 plays and also cuts to camera 2, it restores properly when the sequences finish playing.
2023-08-15 16:19:33 -04:00
Public
Sequencer: Make sure setting the last view target is done even in early out. This fixes an issue where if sequence 1 plays and cuts to camera 1, and the sequence 2 plays and also cuts to camera 2, it restores properly when the sequences finish playing.
2023-08-15 16:19:33 -04:00
LevelSequence.Build.cs
…