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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
15 lines
478 B
C++
15 lines
478 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/StringFwd.h"
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#include "CoreMinimal.h"
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#include "IImageWrapper.h"
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class ImageWrapperHelper
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{
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public:
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static IMAGEWRAPPER_API FStringView GetFormatExtension(EImageFormat InImageFormat, bool bIncludeDot=false);
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static IMAGEWRAPPER_API EImageFormat GetImageFormat(FStringView StringExtention);
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static IMAGEWRAPPER_API const FStringView GetImageFilesFilterString(bool bIncludeAllFiles);
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};
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