Files
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/MeshReplacementChange.h"
#include "DynamicMesh/DynamicMesh3.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshReplacementChange)
using namespace UE::Geometry;
FMeshReplacementChange::FMeshReplacementChange()
{
}
FMeshReplacementChange::FMeshReplacementChange(TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> BeforeIn, TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> AfterIn)
{
Before = BeforeIn;
After = AfterIn;
}
void FMeshReplacementChange::Apply(UObject* Object)
{
IMeshReplacementCommandChangeTarget* ChangeTarget = CastChecked<IMeshReplacementCommandChangeTarget>(Object);
ChangeTarget->ApplyChange(this, false);
if (OnChangeAppliedFunc)
{
OnChangeAppliedFunc(this, Object, true);
}
}
void FMeshReplacementChange::Revert(UObject* Object)
{
IMeshReplacementCommandChangeTarget* ChangeTarget = CastChecked<IMeshReplacementCommandChangeTarget>(Object);
ChangeTarget->ApplyChange(this, true);
if (OnChangeAppliedFunc)
{
OnChangeAppliedFunc(this, Object, false);
}
}
FString FMeshReplacementChange::ToString() const
{
return FString(TEXT("Mesh Change"));
}