Files
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

55 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/MeshChange.h"
#include "DynamicMesh/DynamicMesh3.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshChange)
using namespace UE::Geometry;
FMeshChange::FMeshChange()
{
}
FMeshChange::FMeshChange(TUniquePtr<FDynamicMeshChange> DynamicMeshChangeIn)
{
DynamicMeshChange = MoveTemp(DynamicMeshChangeIn);
}
void FMeshChange::Apply(UObject* Object)
{
IMeshCommandChangeTarget* ChangeTarget = CastChecked<IMeshCommandChangeTarget>(Object);
ChangeTarget->ApplyChange(this, false);
if (OnChangeAppliedFunc)
{
OnChangeAppliedFunc(this, Object, true);
}
}
void FMeshChange::Revert(UObject* Object)
{
IMeshCommandChangeTarget* ChangeTarget = CastChecked<IMeshCommandChangeTarget>(Object);
ChangeTarget->ApplyChange(this, true);
if (OnChangeAppliedFunc)
{
OnChangeAppliedFunc(this, Object, false);
}
}
FString FMeshChange::ToString() const
{
return FString(TEXT("Mesh Change"));
}
void FMeshChange::ApplyChangeToMesh(FDynamicMesh3* Mesh, bool bRevert) const
{
DynamicMeshChange->Apply(Mesh, bRevert);
}