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Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Changes/MeshChange.h"
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#include "DynamicMesh/DynamicMesh3.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshChange)
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using namespace UE::Geometry;
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FMeshChange::FMeshChange()
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{
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}
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FMeshChange::FMeshChange(TUniquePtr<FDynamicMeshChange> DynamicMeshChangeIn)
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{
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DynamicMeshChange = MoveTemp(DynamicMeshChangeIn);
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}
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void FMeshChange::Apply(UObject* Object)
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{
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IMeshCommandChangeTarget* ChangeTarget = CastChecked<IMeshCommandChangeTarget>(Object);
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ChangeTarget->ApplyChange(this, false);
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if (OnChangeAppliedFunc)
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{
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OnChangeAppliedFunc(this, Object, true);
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}
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}
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void FMeshChange::Revert(UObject* Object)
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{
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IMeshCommandChangeTarget* ChangeTarget = CastChecked<IMeshCommandChangeTarget>(Object);
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ChangeTarget->ApplyChange(this, true);
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if (OnChangeAppliedFunc)
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{
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OnChangeAppliedFunc(this, Object, false);
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}
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}
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FString FMeshChange::ToString() const
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{
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return FString(TEXT("Mesh Change"));
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}
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void FMeshChange::ApplyChangeToMesh(FDynamicMesh3* Mesh, bool bRevert) const
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{
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DynamicMeshChange->Apply(Mesh, bRevert);
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}
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