Files
henrik karlsson 562dc45ab9 [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082288 by henrik karlsson in 5.3 branch]
2023-06-17 18:14:12 -04:00

22 lines
907 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Chaos/ChaosNotifyHandlerInterface.h"
#include "GeometryCollection/GeometryCollectionSimulationTypes.h"
#include "PhysicsInterfaceDeclaresCore.h"
class AActor;
class FSkeletalMeshPhysicsProxy;
struct FSkeletalMeshPhysicsProxyParams;
class UChaosPhysicalMaterial;
class UPhysicsAsset;
class USkeletalMeshComponent;
struct FPhysicsAssetSimulationUtil
{
static GEOMETRYCOLLECTIONENGINE_API void BuildParams(const UObject* Caller, const AActor* OwningActor, const USkeletalMeshComponent* SkelMeshComponent, const UPhysicsAsset* PhysicsAsset, FSkeletalMeshPhysicsProxyParams& OutParams);
static GEOMETRYCOLLECTIONENGINE_API bool UpdateAnimState(const UObject* Caller, const AActor* OwningActor, const USkeletalMeshComponent* SkelMeshComponent, const float Dt, FSkeletalMeshPhysicsProxyParams& OutParams);
};