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5.3
UnrealEngineUWP/Engine/Source/Runtime/Core/Tests/Math
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zak middleton d51c438871 #ue5 - Change TQuat::FindBetween_Helper() when dealing with anti-parallel (opposite direction) vectors. This restores the old behavior to prefer rotation around the Z-axis when dealing with vectors with X or Y dominant components, which causes rotations in gameplay to avoid adding roll when the quat is used for interpolation. Added more validation tests to compare old and new methods.
#rb David.Paquette

[CL 25881692 by zak middleton in ue5-main branch]
2023-06-08 16:28:33 -04:00
..
ColorTests.cpp
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GuardedIntTest.cpp
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RangeBoundTest.cpp
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RangeSetTest.cpp
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RangeTest.cpp
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UnitConversionTests.cpp
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UnrealMathTest.cpp
#ue5 - Change TQuat::FindBetween_Helper() when dealing with anti-parallel (opposite direction) vectors. This restores the old behavior to prefer rotation around the Z-axis when dealing with vectors with X or Y dominant components, which causes rotations in gameplay to avoid adding roll when the quat is used for interpolation. Added more validation tests to compare old and new methods.
2023-06-08 16:28:33 -04:00
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