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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Tests
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Math
History
zak middleton
d51c438871
#ue5 - Change TQuat::FindBetween_Helper() when dealing with anti-parallel (opposite direction) vectors. This restores the old behavior to prefer rotation around the Z-axis when dealing with vectors with X or Y dominant components, which causes rotations in gameplay to avoid adding roll when the quat is used for interpolation. Added more validation tests to compare old and new methods.
...
#rb David.Paquette [CL 25881692 by zak middleton in ue5-main branch]
2023-06-08 16:28:33 -04:00
..
ColorTests.cpp
…
GuardedIntTest.cpp
…
RangeBoundTest.cpp
…
RangeSetTest.cpp
…
RangeTest.cpp
…
UnitConversionTests.cpp
…
UnrealMathTest.cpp
#ue5 - Change TQuat::FindBetween_Helper() when dealing with anti-parallel (opposite direction) vectors. This restores the old behavior to prefer rotation around the Z-axis when dealing with vectors with X or Y dominant components, which causes rotations in gameplay to avoid adding roll when the quat is used for interpolation. Added more validation tests to compare old and new methods.
2023-06-08 16:28:33 -04:00