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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
UObject
History
brian karis
5be1bb1adb
Fix mesh reduction bugs due to replacing TSimpVert with FLerpVert.
...
#rb rune.stubbe [CL 26720828 by brian karis in 5.3 branch]
2023-07-31 17:00:38 -04:00
..
DevObjectVersion.cpp
Repurpose NC object version for Season streams
2023-06-16 17:07:05 -04:00
FortniteMainBranchObjectVersion.cpp
- Add VVM support for bit casting between floats and ints
2023-05-19 13:51:29 -04:00
FortniteReleaseBranchCustomObjectVersion.cpp
- Convert FNiagaraDataSetCompiledData Variables to use Base
2023-05-18 20:39:20 -04:00
FortniteSeasonBranchObjectVersion.cpp
Repurpose NC object version for Season streams
2023-06-16 17:07:05 -04:00
FortniteShaderworkObjectVersion.cpp
Nanite streamer performance optimizations:
2023-06-17 01:34:42 -04:00
NameTypesTests.cpp
…
ObjectVersion.cpp
…
UE5MainStreamObjectVersion.cpp
Adding a templated layer in the hlsl translator to encapsulate logic surrounding graph implementation to allow us to share code between the existing UNiagaraGraph and the upcoming graph digest. Generated HLSL should remain identical with no significant change in performance; this change is all about setting up a new graph backend.
2023-05-17 09:20:45 -04:00
UE5ReleaseStreamObjectVersion.cpp
Fix mesh reduction bugs due to replacing TSimpVert with FLerpVert.
2023-07-31 17:00:38 -04:00
UnrealNames.cpp
Fix tracing of FNames for numbered names when outline numbers is enabled.
2023-06-30 03:13:09 -04:00