Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotComponent.h
henrik karlsson 562dc45ab9 [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082288 by henrik karlsson in 5.3 branch]
2023-06-17 18:14:12 -04:00

23 lines
531 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboardManager.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ClientPilotComponent.generated.h"
class UClientPilotBlackboard;
UCLASS(MinimalAPI)
class UClientPilotComponent : public UObject
{
GENERATED_BODY()
public:
CLIENTPILOT_API UClientPilotComponent();
CLIENTPILOT_API UClientPilotBlackboard* GetBlackboardInstance();
CLIENTPILOT_API virtual void ThinkAndAct();
};