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25 lines
651 B
C++
25 lines
651 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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#include "Templates/SharedPointerInternals.h"
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#include "Templates/UniquePtr.h"
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#include "AudioMixer.h"
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// Forward declares.
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class USoundWave;
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class FSoundWaveProxy;
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namespace Audio
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{
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// Forward declares.
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struct IDecoderInput;
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using FSoundWaveProxyPtr = TSharedPtr<FSoundWaveProxy, ESPMode::ThreadSafe>;
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// Just loose for now.
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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AUDIOCODECENGINE_API TUniquePtr<IDecoderInput> CreateBackCompatDecoderInput(FName InOldFormatName, const FSoundWaveProxyPtr& InSoundWave);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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