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bug: we call activate context immediately after the window is destroyed, and the window pointer is stilll not null. We have also destroyed HWND at this point through the microsoft function ::DestroyWindow, so we check ::IsWindowEnabled as a way to confirm the validity of HWND. #jira UE-186416 #rb vincent.gauthier [CL 25954162 by zahra nikbakht in ue5-main branch]