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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
17 lines
251 B
C
17 lines
251 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "NodeChain.generated.h"
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/** A chain of nodes in a hierarchy */
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USTRUCT()
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struct FNodeChain
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FName> Nodes;
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};
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