Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/AudioEncoderFactory.h
henrik karlsson 562dc45ab9 [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082288 by henrik karlsson in 5.3 branch]
2023-06-17 18:14:12 -04:00

31 lines
912 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Templates/UniquePtr.h"
namespace AVEncoder
{
class FAudioEncoder;
class FAudioEncoderFactory
{
public:
virtual ~FAudioEncoderFactory() {}
virtual const TCHAR* GetName() const = 0;
virtual TArray<FString> GetSupportedCodecs() const = 0;
virtual TUniquePtr<FAudioEncoder> CreateEncoder(const FString& Codec) = 0;
static AVENCODER_API void RegisterFactory(FAudioEncoderFactory& Factory);
static AVENCODER_API void UnregisterFactory(FAudioEncoderFactory& Factory);
static AVENCODER_API FAudioEncoderFactory* FindFactory(const FString& Codec);
static AVENCODER_API const TArray<FAudioEncoderFactory*> GetAllFactories();
private:
static AVENCODER_API TArray<FAudioEncoderFactory*> Factories;
};
}