Files
henrik karlsson 562dc45ab9 [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082288 by henrik karlsson in 5.3 branch]
2023-06-17 18:14:12 -04:00

56 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "HAL/CriticalSection.h"
#include "HAL/Platform.h"
#include "MediaPacket.h"
#include "Misc/Timespan.h"
#include "SampleBuffer.h"
namespace AVEncoder
{
struct FAudioFrame
{
FTimespan Timestamp;
FTimespan Duration;
Audio::TSampleBuffer<float> Data;
};
class IAudioEncoderListener
{
public:
virtual void OnEncodedAudioFrame(const FMediaPacket& Packet) = 0;
};
class FAudioEncoder
{
public:
virtual ~FAudioEncoder() {}
virtual const TCHAR* GetName() const = 0;
virtual const TCHAR* GetType() const = 0;
virtual bool Initialize(const FAudioConfig& Config) = 0;
/**
* Shutdown MUST be called before destruction
*/
virtual void Shutdown() = 0;
virtual void Encode(const FAudioFrame& Frame) = 0;
virtual FAudioConfig GetConfig() const = 0;
AVENCODER_API virtual void RegisterListener(IAudioEncoderListener& Listener);
AVENCODER_API virtual void UnregisterListener(IAudioEncoderListener& Listener);
protected:
AVENCODER_API void OnEncodedAudioFrame(const FMediaPacket& Packet);
private:
FCriticalSection ListenersMutex;
TArray<IAudioEncoderListener*> Listeners;
};
}