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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "HAL/CriticalSection.h"
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#include "HAL/Platform.h"
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#include "MediaPacket.h"
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#include "Misc/Timespan.h"
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#include "SampleBuffer.h"
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namespace AVEncoder
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{
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struct FAudioFrame
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{
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FTimespan Timestamp;
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FTimespan Duration;
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Audio::TSampleBuffer<float> Data;
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};
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class IAudioEncoderListener
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{
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public:
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virtual void OnEncodedAudioFrame(const FMediaPacket& Packet) = 0;
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};
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class FAudioEncoder
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{
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public:
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virtual ~FAudioEncoder() {}
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virtual const TCHAR* GetName() const = 0;
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virtual const TCHAR* GetType() const = 0;
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virtual bool Initialize(const FAudioConfig& Config) = 0;
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/**
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* Shutdown MUST be called before destruction
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*/
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virtual void Shutdown() = 0;
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virtual void Encode(const FAudioFrame& Frame) = 0;
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virtual FAudioConfig GetConfig() const = 0;
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AVENCODER_API virtual void RegisterListener(IAudioEncoderListener& Listener);
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AVENCODER_API virtual void UnregisterListener(IAudioEncoderListener& Listener);
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protected:
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AVENCODER_API void OnEncodedAudioFrame(const FMediaPacket& Packet);
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private:
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FCriticalSection ListenersMutex;
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TArray<IAudioEncoderListener*> Listeners;
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};
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}
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