Files
joe kirchoff 36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00

94 lines
2.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using EpicGames.Core;
namespace UnrealBuildTool
{
/// <summary>
/// Stores information about a plugin that is being built for a target
/// </summary>
class UEBuildPlugin
{
/// <summary>
/// Information about the plugin
/// </summary>
public PluginInfo Info;
/// <summary>
/// Modules that this plugin belongs to
/// </summary>
public List<UEBuildModuleCPP> Modules = new List<UEBuildModuleCPP>();
/// <summary>
/// Recursive
/// </summary>
public HashSet<UEBuildPlugin>? Dependencies;
/// <summary>
/// Whether the descriptor for this plugin is needed at runtime; because it has modules or content which is used, or because it references another module that does.
/// </summary>
public bool bDescriptorNeededAtRuntime;
/// <summary>
/// Whether this descriptor is referenced non-optionally by something else; a project file or other plugin. This is recursively applied to the plugin's references.
/// </summary>
public bool bDescriptorReferencedExplicitly;
/// <summary>
/// Chain of references to this plugin
/// </summary>
public string ReferenceChain;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Info">The static plugin information</param>
/// <param name="ReferenceChain">Chain of references to this plugin</param>
public UEBuildPlugin(PluginInfo Info, string ReferenceChain)
{
this.Info = Info;
this.ReferenceChain = ReferenceChain;
}
/// <summary>
/// Accessor for the name of this plugin
/// </summary>
public string Name => Info.Name;
/// <summary>
/// Accessor for the file for this plugin
/// </summary>
public FileReference File => Info.File;
/// <summary>
/// Accessor for the child files for this plugin
/// </summary>
public List<FileReference> ChildFiles => Info.ChildFiles;
/// <summary>
/// Accessor for the type of the plugin
/// </summary>
public PluginType Type => Info.Type;
/// <summary>
/// Accessor for this plugin's root directory
/// </summary>
public DirectoryReference Directory => Info.Directory;
/// <summary>
/// Accessor for this plugin's descriptor
/// </summary>
public PluginDescriptor Descriptor => Info.Descriptor;
/// <summary>
/// Returns the name of this plugin for debugging
/// </summary>
/// <returns>Name of the plugin</returns>
public override string ToString()
{
return Info.Name;
}
}
}