Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
bryan sefcik 91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00

36 lines
714 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"RenderCore",
"SandboxFile",
"TargetPlatform",
"ApplicationCore",
"TraceLog",
"ShaderCompilerCommon",
"Sockets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
});
// Include D3D compiler binaries
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(DirectX.GetDllDir(Target) + "d3dcompiler_47.dll");
}
}
}