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85 lines
2.2 KiB
C#
85 lines
2.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using EpicGames.Core;
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namespace Horde.Server.Configuration
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{
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/// <summary>
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/// Special resource type in configuration files which stores data from an external source
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/// </summary>
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[JsonSchemaString]
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[JsonConverter(typeof(ConfigResourceSerializer))]
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public sealed class ConfigResource
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{
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/// <summary>
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/// Path to the resource
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/// </summary>
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[ConfigRelativePath]
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public string? Path { get; set; }
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/// <summary>
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/// Data for the resource. This will be stored externally to the config data.
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/// </summary>
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public ReadOnlyMemory<byte> Data { get; set; } = ReadOnlyMemory<byte>.Empty;
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}
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/// <summary>
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/// Serializer for <see cref="ConfigResource"/> objects
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/// </summary>
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class ConfigResourceSerializer : JsonConverter<ConfigResource>
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{
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/// <inheritdoc/>
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public override ConfigResource Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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ConfigResource resource = new ConfigResource();
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if (reader.TokenType == JsonTokenType.String)
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{
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resource.Path = reader.GetString();
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}
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else if (reader.TokenType == JsonTokenType.StartObject)
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{
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while (reader.Read() && reader.TokenType != JsonTokenType.EndObject)
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{
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if (reader.TokenType == JsonTokenType.PropertyName)
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{
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if (reader.ValueTextEquals(nameof(ConfigResource.Path)))
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{
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reader.Read();
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resource.Path = reader.GetString();
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}
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else if (reader.ValueTextEquals(nameof(ConfigResource.Data)))
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{
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reader.Read();
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resource.Data = reader.GetBytesFromBase64();
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}
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}
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}
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}
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else
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{
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throw new InvalidOperationException();
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}
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return resource;
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}
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/// <inheritdoc/>
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public override void Write(Utf8JsonWriter writer, ConfigResource resource, JsonSerializerOptions options)
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{
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if (resource.Data.Length == 0)
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{
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writer.WriteStringValue(resource.Path);
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}
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else
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{
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writer.WriteStartObject();
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writer.WriteString(nameof(ConfigResource.Path), resource.Path);
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writer.WriteBase64String(nameof(ConfigResource.Data), resource.Data.Span);
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writer.WriteEndObject();
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}
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}
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}
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}
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