Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Private/WorkspaceMenuStructureModule.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

217 lines
9.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WorkspaceMenuStructureModule.h"
#include "Framework/Docking/WorkspaceItem.h"
#include "Internationalization/Internationalization.h"
#include "Misc/AssertionMacros.h"
#include "Styling/AppStyle.h"
#include "Styling/ISlateStyle.h"
#include "Textures/SlateIcon.h"
#include "WorkspaceMenuStructure.h"
IMPLEMENT_MODULE( FWorkspaceMenuStructureModule, WorkspaceMenuStructure );
#define LOCTEXT_NAMESPACE "UnrealEditor"
class FWorkspaceMenuStructure : public IWorkspaceMenuStructure
{
public:
virtual TSharedRef<FWorkspaceItem> GetStructureRoot() const override
{
return MenuRoot.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetToolsStructureRoot() const override
{
return ToolsMenuRoot.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCategory() const override
{
return LevelEditorCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorViewportsCategory() const override
{
return LevelEditorViewportsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorDetailsCategory() const override
{
return LevelEditorDetailsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorModesCategory() const override
{
return LevelEditorModesCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCinematicsCategory() const override
{
return LevelEditorCinematicsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorVirtualProductionCategory() const override
{
return LevelEditorVirtualProductionCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorWorldPartitionCategory() const override
{
return LevelEditorWorldPartitionCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorOutlinerCategory() const override
{
return LevelEditorOutlinerCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetToolsCategory() const override
{
return ToolsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsDebugCategory() const override
{
return DeveloperToolsDebugCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsLogCategory() const override
{
return DeveloperToolsLogCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsProfilingCategory() const override
{
return DeveloperToolsProfilingCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsAuditCategory() const override
{
return DeveloperToolsAuditCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsPlatformsCategory() const override
{
return DeveloperToolsPlatformsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsMiscCategory() const override
{
return DeveloperToolsMiscCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetAutomationToolsCategory() const override
{
return AutomationToolsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetEditOptions() const override
{
return EditOptions.ToSharedRef();
}
void ResetLevelEditorCategory()
{
LevelEditorCategory->ClearItems();
LevelEditorViewportsCategory = LevelEditorCategory->AddGroup(LOCTEXT( "WorkspaceMenu_LevelEditorViewportCategory", "Viewports" ), LOCTEXT( "WorkspaceMenu_LevelEditorViewportCategoryTooltip", "Open a Viewport tab." ), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.Viewports"), true);
LevelEditorDetailsCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorDetailCategory", "Details" ), LOCTEXT("WorkspaceMenu_LevelEditorDetailCategoryTooltip", "Open a Details tab." ), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.Details"), true );
LevelEditorCinematicsCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorCinematicsCategory", "Cinematics"), LOCTEXT("WorkspaceMenu_LevelEditorCinematicsCategoryTooltip", "Open a Cinematics tab."), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.Cinematics"), true);
LevelEditorVirtualProductionCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorVirtualProductionCategory", "Virtual Production"), LOCTEXT("WorkspaceMenu_LevelEditorVirtualProductionCategoryTooltip", "Open a Virtual Production tab."), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.VirtualProduction"), true);
LevelEditorModesCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorToolsCategory", "Editor Modes" ), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.EditorModes"), true );
LevelEditorWorldPartitionCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorWorldPartitionCategory", "World Partition"), LOCTEXT("WorkspaceMenu_LevelEditorWorldPartitionCategoryTooltip", "Open a World Partition tab."), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.WorldPartition"), true);
LevelEditorOutlinerCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorOutlinerCategory", "Outliner"), LOCTEXT("WorkspaceMenu_LevelEditorOutlinerCategoryTooltip", "Open an Outliner tab."), FSlateIcon(FAppStyle::GetAppStyleSetName(), "LevelEditor.Tabs.Outliner"), true);
}
void ResetToolsCategory()
{
// Developer tools sections
DeveloperToolsCategory->ClearItems();
DeveloperToolsSubMenuDebugCategory = DeveloperToolsCategory->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsDebugCategory", "Debug"), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.Debug"), true);
DeveloperToolsDebugCategory = DeveloperToolsSubMenuDebugCategory->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsDebugCategory", "Debug"), FSlateIcon(), true);
AutomationToolsCategory = DeveloperToolsSubMenuDebugCategory->AddGroup(LOCTEXT("WorkspaceMenu_AutomationToolsCategory", "Testing"), FSlateIcon(), true);
DeveloperToolsProfilingCategory = DeveloperToolsCategory->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsProfilingCategory", "Profile"), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Profile"), true);
DeveloperToolsAuditCategory = DeveloperToolsCategory->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsAuditCategory", "Audit"), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Audit"), true);
DeveloperToolsPlatformsCategory = DeveloperToolsCategory->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsPlatforms:WCategory", "Platforms"), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Platforms"), true);
DeveloperToolsMiscCategory = DeveloperToolsCategory->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsMiscCategory", "Miscellaneous"), FSlateIcon(FAppStyle::Get().GetStyleSetName(), "LevelEditor.Tabs.Debug"), true);
}
public:
FWorkspaceMenuStructure()
: MenuRoot ( FWorkspaceItem::NewGroup(LOCTEXT( "WorkspaceMenu_Root", "Menu Root" )) )
, ToolsMenuRoot ( FWorkspaceItem::NewGroup(LOCTEXT( "WorkspaceToolsMenu_Root", "Tools Menu Root" )) )
, LevelEditorCategory ( MenuRoot->AddGroup(LOCTEXT( "WorkspaceMenu_LevelEditorCategory", "Level Editor" ), FSlateIcon(), true) )
, ToolsCategory ( ToolsMenuRoot->AddGroup(LOCTEXT( "WorkspaceMenu_ToolsCategory", "Tools" ), FSlateIcon(), true) )
, DeveloperToolsCategory ( ToolsMenuRoot->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsCategory", "Instrumentation"), FSlateIcon()) )
, DeveloperToolsLogCategory ( MenuRoot->AddGroup(LOCTEXT("WorkspaceMenu_DeveloperToolsLogCategory", "Log"), FSlateIcon(), true))
, EditOptions( FWorkspaceItem::NewGroup(LOCTEXT( "WorkspaceEdit_Options", "Edit Options" )) )
{
ResetLevelEditorCategory();
ResetToolsCategory();
}
virtual ~FWorkspaceMenuStructure() {}
private:
TSharedPtr<FWorkspaceItem> MenuRoot;
TSharedPtr<FWorkspaceItem> ToolsMenuRoot;
TSharedPtr<FWorkspaceItem> LevelEditorCategory;
TSharedPtr<FWorkspaceItem> LevelEditorViewportsCategory;
TSharedPtr<FWorkspaceItem> LevelEditorDetailsCategory;
TSharedPtr<FWorkspaceItem> LevelEditorCinematicsCategory;
TSharedPtr<FWorkspaceItem> LevelEditorVirtualProductionCategory;
TSharedPtr<FWorkspaceItem> LevelEditorModesCategory;
TSharedPtr<FWorkspaceItem> LevelEditorWorldPartitionCategory;
TSharedPtr<FWorkspaceItem> LevelEditorOutlinerCategory;
TSharedPtr<FWorkspaceItem> ToolsCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsLogCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsSubMenuDebugCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsDebugCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsAuditCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsProfilingCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsPlatformsCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsMiscCategory;
TSharedPtr<FWorkspaceItem> AutomationToolsCategory;
TSharedPtr<FWorkspaceItem> EditOptions;
};
void FWorkspaceMenuStructureModule::StartupModule()
{
WorkspaceMenuStructure = MakeShareable(new FWorkspaceMenuStructure);
}
void FWorkspaceMenuStructureModule::ShutdownModule()
{
WorkspaceMenuStructure.Reset();
}
const IWorkspaceMenuStructure& FWorkspaceMenuStructureModule::GetWorkspaceMenuStructure() const
{
check(WorkspaceMenuStructure.IsValid());
return *WorkspaceMenuStructure;
}
void FWorkspaceMenuStructureModule::ResetLevelEditorCategory()
{
check(WorkspaceMenuStructure.IsValid());
WorkspaceMenuStructure->ResetLevelEditorCategory();
}
void FWorkspaceMenuStructureModule::ResetToolsCategory()
{
check(WorkspaceMenuStructure.IsValid());
WorkspaceMenuStructure->ResetToolsCategory();
}
#undef LOCTEXT_NAMESPACE