Files
UnrealEngineUWP/Engine/Source/Editor/VirtualizationEditor/Private/RehydrateProjectCommandlet.h
paul chipchase 6a7f58fedf Fix a typo in the VA commandlet documentation.
#rb trivial
#jira none
#rnx
#preflight 640b3ef2d778f88975290bdb

[CL 24591048 by paul chipchase in ue5-main branch]
2023-03-10 09:43:59 -05:00

38 lines
898 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "UObject/ObjectMacros.h"
#include "RehydrateProjectCommandlet.generated.h"
/**
* Finds all packages in the project and attempts to rehydrate them. If revision control
* is enabled then the commandlet will attempt to checkout the packages that need modification.
*
* Because the commandlet is the VirtualizationEditor module it needs to be invoked
* with the command line:
* -run="VirtualizationEditor.RehydrateProject"
*/
UCLASS()
class URehydrateProjectCommandlet
: public UCommandlet
{
private:
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
static int32 StaticMain(const FString& Params);
bool ParseCmdline(const FString& Params);
private:
bool bAutoCheckIn = false;
};