Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Public/RuntimeVirtualTextureSetBounds.h
jeremy moore 540bfc0785 Add button to landscape details panel to create RVT volumes for all set RVT assets.
Small quality of life improvement for RVT setup.
#preflight 61e9db58d3499d380f39e993

#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18682626 in //UE5/Release-5.0/... via CL 18682653 via CL 18682672
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18682696 by jeremy moore in ue5-main branch]
2022-01-20 17:23:55 -05:00

14 lines
404 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Set the transform on a URuntimeVirtualTextureComponent so that it includes the bounds of all associated primitives in the current world. */
void VIRTUALTEXTURINGEDITOR_API SetBounds(URuntimeVirtualTextureComponent* InComponent);
};