Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/TranslationEditor.Build.cs
bryan sefcik 91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00

56 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TranslationEditor : ModuleRules
{
public TranslationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateIncludePathModuleNames.Add("LocalizationService");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EngineSettings",
"InputCore",
"Json",
"PropertyEditor",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"SourceControl",
"MessageLog",
"Documentation",
"LocalizationCommandletExecution",
"LocalizationService",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Localization",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform",
}
);
}
}