Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
dan thompson f4c4e7731c Backing out the typecast stuff again - this time because there are incoming changes from UE that will cause big headaches. Gonna wait until they land in this stream to try this again.
[Backout] - CL25586915
[FYI] Dan.Thompson
Original CL Desc
-----------------------------------------------------------------
Enable the typecast error now that theoretically they are all fixed (this time :( ).
#rb none
#jira UE-166462
#preflight 646bfa2f656436839e398ad0

[CL 25593278 by dan thompson in ue5-main branch]
2023-05-23 18:34:21 -04:00

43 lines
762 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"EditorWidgets",
"MediaAssets",
"DerivedDataCache",
"DeveloperToolSettings"
}
);
}
}