Files
UnrealEngineUWP/Engine/Source/Editor/SwarmInterface/SwarmInterface.Build.cs
joe kirchoff d5a5a356b9 Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
#rnx
#jira UE-177808
#preflight 63f3fb8c90198dffba00cc27

[CL 24331758 by joe kirchoff in ue5-main branch]
2023-02-20 20:22:44 -05:00

48 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SwarmInterface : ModuleRules
{
public SwarmInterface(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateIncludePathModuleNames.Add("MessagingCommon");
// the modules below are only needed for the UMB usability check
PublicDependencyModuleNames.Add("Sockets");
PublicDependencyModuleNames.Add("Networking");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
string NetFxSdkDir = Target.WindowsPlatform.NetFxSdkDir;
if (NetFxSdkDir == null)
{
throw new BuildException("Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.");
}
string ArchFolder = Target.WindowsPlatform.Architecture.WindowsLibDir;
PrivateIncludePaths.Add(Path.Combine(NetFxSdkDir, "include", "um"));
PublicSystemLibraryPaths.Add(Path.Combine(NetFxSdkDir, "lib", "um", ArchFolder));
}
// Copy the AgentInterface DLL to the same output directory as the editor DLL.
RuntimeDependencies.Add("$(BinaryOutputDir)/AgentInterface.dll", "$(EngineDir)/Binaries/DotNET/AgentInterface.dll", StagedFileType.NonUFS);
// Also copy the PDB, if it exists
if(File.Exists(Path.Combine(EngineDirectory, "Binaries", "DotNET", "AgentInterface.pdb")))
{
RuntimeDependencies.Add("$(BinaryOutputDir)/AgentInterface.pdb", "$(EngineDir)/Binaries/DotNET/AgentInterface.pdb", StagedFileType.DebugNonUFS);
}
}
}