You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065253 by bryan.sefcik #jira #preflight 62d5b3e91062f2e63014598e #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21181817 by bryan sefcik in ue5-main branch]
30 lines
826 B
C++
30 lines
826 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "SubobjectData.h"
|
|
|
|
class UObject;
|
|
struct FSubobjectDataHandle;
|
|
|
|
/**
|
|
* Container that represents the subobject data of a child actor component.
|
|
*/
|
|
struct SUBOBJECTDATAINTERFACE_API FInheritedSubobjectData : public FSubobjectData
|
|
{
|
|
friend class USubobjectDataSubsystem;
|
|
|
|
FInheritedSubobjectData(UObject* ContextObject, const FSubobjectDataHandle& ParentHandle, const bool bIsInheritedSCS);
|
|
|
|
// FSubobjectData interface
|
|
virtual bool IsNativeComponent() const override;
|
|
virtual bool CanEdit() const override;
|
|
virtual bool CanDelete() const override;
|
|
virtual bool IsInheritedSCSNode() const override;
|
|
// End FSubobjectData
|
|
|
|
protected:
|
|
|
|
/** True if this SCS node is inherited from another blueprint generated class. */
|
|
bool bIsInheritedSCS;
|
|
}; |