Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/SkeletonEditor.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

56 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SkeletonEditor : ModuleRules
{
public SkeletonEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"ApplicationCore",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"Persona",
"AnimGraph",
"AnimGraphRuntime",
"ContentBrowser",
"AssetRegistry",
"BlueprintGraph",
"Kismet",
"PinnedCommandList",
"ToolMenus",
"EditorWidgets",
"ToolWidgets",
"AnimationCore",
"AnimationWidgets",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Persona",
"AnimationWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
}
}