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#rb jason.nadro #preflight https://horde.devtools.epicgames.com/job/63bc44cb0b7fcef8b05e2810 #fyi charles.derousiers [CL 23624607 by Sebastien Hillaire in ue5-main branch]
17 lines
1011 B
C++
17 lines
1011 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MaterialEditorTabs.h"
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#include "HAL/Platform.h"
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#include "UObject/NameTypes.h"
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const FName FMaterialEditorTabs::PreviewTabId(TEXT("MaterialEditor_Preview"));
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const FName FMaterialEditorTabs::PropertiesTabId(TEXT("MaterialEditor_MaterialProperties"));
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const FName FMaterialEditorTabs::PaletteTabId(TEXT("MaterialEditor_Palette"));
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const FName FMaterialEditorTabs::FindTabId(TEXT("MaterialEditor_Find"));
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const FName FMaterialEditorTabs::GraphEditor(TEXT("Document"));
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const FName FMaterialEditorTabs::PreviewSettingsTabId(TEXT("MaterialEditor_PreviewSettings"));
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const FName FMaterialEditorTabs::ParameterDefaultsTabId(TEXT("MaterialEditor_ParameterDefaults"));
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const FName FMaterialEditorTabs::CustomPrimitiveTabId(TEXT("MaterialEditor_CustomPrimitiveData"));
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const FName FMaterialEditorTabs::LayerPropertiesTabId(TEXT("MaterialInstanceEditor_MaterialLayerProperties"));
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const FName FMaterialEditorTabs::StrataTabId(TEXT("MaterialEditor_Strata")); |