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1011 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MaterialEditorTabs.h"
#include "HAL/Platform.h"
#include "UObject/NameTypes.h"
const FName FMaterialEditorTabs::PreviewTabId(TEXT("MaterialEditor_Preview"));
const FName FMaterialEditorTabs::PropertiesTabId(TEXT("MaterialEditor_MaterialProperties"));
const FName FMaterialEditorTabs::PaletteTabId(TEXT("MaterialEditor_Palette"));
const FName FMaterialEditorTabs::FindTabId(TEXT("MaterialEditor_Find"));
const FName FMaterialEditorTabs::GraphEditor(TEXT("Document"));
const FName FMaterialEditorTabs::PreviewSettingsTabId(TEXT("MaterialEditor_PreviewSettings"));
const FName FMaterialEditorTabs::ParameterDefaultsTabId(TEXT("MaterialEditor_ParameterDefaults"));
const FName FMaterialEditorTabs::CustomPrimitiveTabId(TEXT("MaterialEditor_CustomPrimitiveData"));
const FName FMaterialEditorTabs::LayerPropertiesTabId(TEXT("MaterialInstanceEditor_MaterialLayerProperties"));
const FName FMaterialEditorTabs::StrataTabId(TEXT("MaterialEditor_Strata"));