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- Fix PackedLevelActors not being properly unloaded when deleted - Fix Packing failing when packing while packing world already loaded (use FPreviewScene to isolate packing into its own world) #rb richard.malo #rnx [CL 26187000 by patrick enfedaque in 5.3 branch]
949 lines
36 KiB
C++
949 lines
36 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelInstanceEditorModule.h"
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#include "LevelInstanceActorDetails.h"
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#include "LevelInstancePivotDetails.h"
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#include "PackedLevelActorUtils.h"
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#include "LevelInstanceFilterPropertyTypeCustomization.h"
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#include "LevelInstance/LevelInstanceSubsystem.h"
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#include "LevelInstance/LevelInstanceInterface.h"
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#include "LevelInstance/LevelInstanceActor.h"
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#include "PackedLevelActor/PackedLevelActor.h"
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#include "PackedLevelActor/PackedLevelActorBuilder.h"
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#include "LevelInstanceEditorSettings.h"
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#include "ToolMenus.h"
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#include "Editor.h"
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#include "EditorModeManager.h"
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#include "EditorModeRegistry.h"
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#include "FileHelpers.h"
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#include "LevelInstanceEditorMode.h"
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#include "LevelInstanceEditorModeCommands.h"
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#include "LevelEditorMenuContext.h"
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#include "ContentBrowserMenuContexts.h"
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#include "ContentBrowserModule.h"
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#include "IContentBrowserSingleton.h"
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#include "LevelEditor.h"
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#include "Engine/Selection.h"
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#include "PropertyEditorModule.h"
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#include "EditorLevelUtils.h"
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#include "Modules/ModuleManager.h"
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#include "Misc/MessageDialog.h"
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#include "NewLevelDialogModule.h"
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#include "Interfaces/IMainFrameModule.h"
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#include "Editor/EditorEngine.h"
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#include "AssetToolsModule.h"
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#include "IAssetTools.h"
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#include "Factories/BlueprintFactory.h"
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#include "ClassViewerModule.h"
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#include "ClassViewerFilter.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Misc/ScopeExit.h"
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#include "Widgets/Input/SNumericEntryBox.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/SWindow.h"
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#include "SNewLevelInstanceDialog.h"
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#include "MessageLogModule.h"
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#include "Settings/EditorExperimentalSettings.h"
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#include "WorldPartition/WorldPartitionConverter.h"
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#include "WorldPartition/WorldPartitionActorLoaderInterface.h"
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IMPLEMENT_MODULE( FLevelInstanceEditorModule, LevelInstanceEditor );
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#define LOCTEXT_NAMESPACE "LevelInstanceEditor"
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DEFINE_LOG_CATEGORY_STATIC(LogLevelInstanceEditor, Log, All);
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namespace LevelInstanceMenuUtils
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{
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bool IsExperimentalSettingEnabled(ILevelInstanceInterface* LevelInstance)
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{
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if (APackedLevelActor* Actor = Cast<APackedLevelActor>(LevelInstance))
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{
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if (!GetDefault<UEditorExperimentalSettings>()->bPackedLevelActor)
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{
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return false;
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}
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}
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return GetDefault<UEditorExperimentalSettings>()->bLevelInstance;
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}
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FToolMenuSection& CreateLevelSection(UToolMenu* Menu)
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{
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const FName LevelSectionName = TEXT("Level");
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FToolMenuSection* SectionPtr = Menu->FindSection(LevelSectionName);
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if (!SectionPtr)
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{
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SectionPtr = &(Menu->AddSection(LevelSectionName, LOCTEXT("LevelSectionLabel", "Level")));
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}
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FToolMenuSection& Section = *SectionPtr;
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return Section;
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}
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void CreateEditMenuEntry(FToolMenuSection& Section, ILevelInstanceInterface* LevelInstance, AActor* ContextActor, bool bSingleEntry)
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{
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FToolUIAction LevelInstanceEditAction;
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FText EntryDesc;
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AActor* LevelInstanceActor = CastChecked<AActor>(LevelInstance);
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const bool bCanEdit = LevelInstance->CanEnterEdit(&EntryDesc);
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LevelInstanceEditAction.ExecuteAction.BindLambda([LevelInstance, ContextActor](const FToolMenuContext&)
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{
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LevelInstance->EnterEdit(ContextActor);
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});
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LevelInstanceEditAction.CanExecuteAction.BindLambda([bCanEdit](const FToolMenuContext&)
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{
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return bCanEdit;
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});
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FText EntryLabel = bSingleEntry ? LOCTEXT("EditLevelInstances", "Edit") : FText::FromString(LevelInstance->GetWorldAsset().GetAssetName());
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if (bCanEdit)
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{
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EntryDesc = FText::Format(LOCTEXT("LevelInstanceName", "{0}:{1}"), FText::FromString(LevelInstanceActor->GetActorLabel()), FText::FromString(LevelInstance->GetWorldAssetPackage()));
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}
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Section.AddMenuEntry(NAME_None, EntryLabel, EntryDesc, FSlateIcon(), LevelInstanceEditAction);
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}
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void CreateEditSubMenu(UToolMenu* Menu, TArray<ILevelInstanceInterface*> LevelInstanceHierarchy, AActor* ContextActor)
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{
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FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LevelInstanceContextEditSection", "Context"));
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for (ILevelInstanceInterface* LevelInstance : LevelInstanceHierarchy)
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{
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CreateEditMenuEntry(Section, LevelInstance, ContextActor, false);
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}
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}
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void MoveSelectionToLevelInstance(ILevelInstanceInterface* DestinationLevelInstance)
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{
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TArray<AActor*> ActorsToMove;
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ActorsToMove.Reserve(GEditor->GetSelectedActorCount());
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for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It)
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{
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if (AActor* Actor = Cast<AActor>(*It))
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{
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ActorsToMove.Add(Actor);
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}
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}
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DestinationLevelInstance->MoveActorsTo(ActorsToMove);
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}
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void CreateEditMenu(UToolMenu* Menu, AActor* ContextActor)
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{
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if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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TArray<ILevelInstanceInterface*> LevelInstanceHierarchy;
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LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&LevelInstanceHierarchy](ILevelInstanceInterface* AncestorLevelInstance)
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{
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if (IsExperimentalSettingEnabled(AncestorLevelInstance))
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{
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LevelInstanceHierarchy.Add(AncestorLevelInstance);
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}
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return true;
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});
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// Don't create sub menu if only one Level Instance is available to edit
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if (LevelInstanceHierarchy.Num() == 1)
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{
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FToolMenuSection& Section = CreateLevelSection(Menu);
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CreateEditMenuEntry(Section, LevelInstanceHierarchy[0], ContextActor, true);
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}
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else if(LevelInstanceHierarchy.Num() > 1)
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{
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FToolMenuSection& Section = CreateLevelSection(Menu);
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Section.AddSubMenu(
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"EditLevelInstances",
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LOCTEXT("EditLevelInstances", "Edit"),
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TAttribute<FText>(),
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FNewToolMenuDelegate::CreateStatic(&CreateEditSubMenu, MoveTemp(LevelInstanceHierarchy), ContextActor)
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);
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}
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}
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}
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void CreateCommitDiscardMenu(UToolMenu* Menu, AActor* ContextActor)
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{
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ILevelInstanceInterface* LevelInstanceEdit = nullptr;
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if (ContextActor)
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{
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if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance();
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}
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}
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if (!LevelInstanceEdit)
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{
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if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance();
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}
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}
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if (LevelInstanceEdit)
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{
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FToolMenuSection& Section = CreateLevelSection(Menu);
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FText CommitTooltip;
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const bool bCanCommit = LevelInstanceEdit->CanExitEdit(/*bDiscardEdits=*/false, &CommitTooltip);
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FToolUIAction CommitAction;
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CommitAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&) { LevelInstanceEdit->ExitEdit(/*bDiscardEdits=*/false); });
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CommitAction.CanExecuteAction.BindLambda([bCanCommit](const FToolMenuContext&) { return bCanCommit; });
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Section.AddMenuEntry(NAME_None, LOCTEXT("LevelInstanceCommitLabel", "Commit"), CommitTooltip, FSlateIcon(), CommitAction);
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FText DiscardTooltip;
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const bool bCanDiscard = LevelInstanceEdit->CanExitEdit(/*bDiscardEdits=*/true, &DiscardTooltip);
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FToolUIAction DiscardAction;
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DiscardAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&) { LevelInstanceEdit->ExitEdit(/*bDiscardEdits=*/true); });
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DiscardAction.CanExecuteAction.BindLambda([bCanDiscard](const FToolMenuContext&) { return bCanDiscard; });
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Section.AddMenuEntry(NAME_None, LOCTEXT("LevelInstanceDiscardLabel", "Discard"), DiscardTooltip, FSlateIcon(), DiscardAction);
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}
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}
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void CreateSetCurrentMenu(UToolMenu* Menu, AActor* ContextActor)
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{
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ILevelInstanceInterface* LevelInstanceEdit = nullptr;
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if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance();
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if (LevelInstanceEdit)
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{
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FToolUIAction LevelInstanceSetCurrentAction;
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LevelInstanceSetCurrentAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&)
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{
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LevelInstanceEdit->SetCurrent();
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});
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FToolMenuSection& Section = CreateLevelSection(Menu);
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Section.AddMenuEntry(TEXT("LevelInstanceSetCurrent"), LOCTEXT("LevelInstanceSetCurrent", "Set Current Level"), TAttribute<FText>(), FSlateIcon(), LevelInstanceSetCurrentAction);
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}
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}
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}
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void CreateMoveSelectionToMenu(UToolMenu* Menu)
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{
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if (GEditor->GetSelectedActorCount() > 0)
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{
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ILevelInstanceInterface* LevelInstanceEdit = nullptr;
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ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem<ULevelInstanceSubsystem>();
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if (LevelInstanceSubsystem)
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{
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LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance();
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}
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if (LevelInstanceEdit)
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{
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FToolUIAction LevelInstanceMoveSelectionAction;
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LevelInstanceMoveSelectionAction.CanExecuteAction.BindLambda([LevelInstanceEdit, LevelInstanceSubsystem](const FToolMenuContext& MenuContext)
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{
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for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It)
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{
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if (AActor* Actor = Cast<AActor>(*It))
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{
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if (Actor->GetLevel() == LevelInstanceSubsystem->GetLevelInstanceLevel(LevelInstanceEdit))
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{
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return false;
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}
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}
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}
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return GEditor->GetSelectedActorCount() > 0;
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});
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LevelInstanceMoveSelectionAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&)
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{
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MoveSelectionToLevelInstance(LevelInstanceEdit);
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});
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FToolMenuSection& Section = CreateLevelSection(Menu);
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Section.AddMenuEntry(TEXT("LevelInstanceMoveSelectionTo"), LOCTEXT("LevelInstanceMoveSelectionTo", "Move Selection to"), TAttribute<FText>(), FSlateIcon(), LevelInstanceMoveSelectionAction);
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}
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}
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}
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UClass* GetDefaultLevelInstanceClass(ELevelInstanceCreationType CreationType)
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{
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if (CreationType == ELevelInstanceCreationType::PackedLevelActor)
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{
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return APackedLevelActor::StaticClass();
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}
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ULevelInstanceEditorSettings* LevelInstanceEditorSettings = GetMutableDefault<ULevelInstanceEditorSettings>();
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if (!LevelInstanceEditorSettings->LevelInstanceClassName.IsEmpty())
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{
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UClass* LevelInstanceClass = LoadClass<AActor>(nullptr, *LevelInstanceEditorSettings->LevelInstanceClassName, nullptr, LOAD_NoWarn);
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if (LevelInstanceClass && LevelInstanceClass->ImplementsInterface(ULevelInstanceInterface::StaticClass()))
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{
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return LevelInstanceClass;
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}
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}
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return ALevelInstance::StaticClass();
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}
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void CreateLevelInstanceFromSelection(ULevelInstanceSubsystem* LevelInstanceSubsystem, ELevelInstanceCreationType CreationType)
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{
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TArray<AActor*> ActorsToMove;
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ActorsToMove.Reserve(GEditor->GetSelectedActorCount());
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for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It)
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{
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if (AActor* Actor = Cast<AActor>(*It))
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{
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ActorsToMove.Add(Actor);
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}
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}
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IMainFrameModule& MainFrameModule = FModuleManager::GetModuleChecked<IMainFrameModule>("MainFrame");
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TSharedPtr<SWindow> NewLevelInstanceWindow =
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SNew(SWindow)
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.Title(FText::Format(LOCTEXT("NewLevelInstanceWindowTitle", "New {0}"), StaticEnum<ELevelInstanceCreationType>()->GetDisplayNameTextByValue((int64)CreationType)))
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.SupportsMinimize(false)
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.SupportsMaximize(false)
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.SizingRule(ESizingRule::Autosized);
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TSharedRef<SNewLevelInstanceDialog> NewLevelInstanceDialog =
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SNew(SNewLevelInstanceDialog)
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.ParentWindow(NewLevelInstanceWindow)
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.PivotActors(ActorsToMove);
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const bool bForceExternalActors = LevelInstanceSubsystem->GetWorld()->IsPartitionedWorld();
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FNewLevelInstanceParams& DialogParams = NewLevelInstanceDialog->GetCreationParams();
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DialogParams.Type = CreationType;
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DialogParams.bAlwaysShowDialog = GetDefault<ULevelInstanceEditorPerProjectUserSettings>()->bAlwaysShowDialog;
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DialogParams.PivotType = GetDefault<ULevelInstanceEditorPerProjectUserSettings>()->PivotType;
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DialogParams.PivotActor = DialogParams.PivotType == ELevelInstancePivotType::Actor ? ActorsToMove[0] : nullptr;
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DialogParams.HideCreationType();
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DialogParams.SetForceExternalActors(bForceExternalActors);
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NewLevelInstanceWindow->SetContent(NewLevelInstanceDialog);
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if (GetDefault<ULevelInstanceEditorPerProjectUserSettings>()->bAlwaysShowDialog)
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{
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FSlateApplication::Get().AddModalWindow(NewLevelInstanceWindow.ToSharedRef(), MainFrameModule.GetParentWindow());
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}
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if (!GetDefault<ULevelInstanceEditorPerProjectUserSettings>()->bAlwaysShowDialog || NewLevelInstanceDialog->ClickedOk())
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{
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FNewLevelInstanceParams CreationParams(NewLevelInstanceDialog->GetCreationParams());
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ULevelInstanceEditorPerProjectUserSettings::UpdateFrom(CreationParams);
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FNewLevelDialogModule& NewLevelDialogModule = FModuleManager::LoadModuleChecked<FNewLevelDialogModule>("NewLevelDialog");
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FString TemplateMapPackage;
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bool bOutIsPartitionedWorld = false;
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const bool bShowPartitionedTemplates = false;
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ULevelInstanceEditorSettings* LevelInstanceEditorSettings = GetMutableDefault<ULevelInstanceEditorSettings>();
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if (!LevelInstanceEditorSettings->TemplateMapInfos.Num() || NewLevelDialogModule.CreateAndShowTemplateDialog(MainFrameModule.GetParentWindow(), LOCTEXT("LevelInstanceTemplateDialog", "Choose Level Instance Template..."), GetMutableDefault<ULevelInstanceEditorSettings>()->TemplateMapInfos, TemplateMapPackage, bShowPartitionedTemplates, bOutIsPartitionedWorld))
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{
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UPackage* TemplatePackage = !TemplateMapPackage.IsEmpty() ? LoadPackage(nullptr, *TemplateMapPackage, LOAD_None) : nullptr;
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CreationParams.TemplateWorld = TemplatePackage ? UWorld::FindWorldInPackage(TemplatePackage) : nullptr;
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CreationParams.LevelInstanceClass = GetDefaultLevelInstanceClass(CreationType);
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CreationParams.bEnableStreaming = LevelInstanceEditorSettings->bEnableStreaming;
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if (!LevelInstanceSubsystem->CreateLevelInstanceFrom(ActorsToMove, CreationParams))
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{
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FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("CreateFromSelectionFailMsg", "Failed to create from selection. Check log for details."), LOCTEXT("CreateFromSelectionFailTitle", "Create from selection failed"));
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}
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}
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}
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}
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void CreateCreateMenu(UToolMenu* ToolMenu)
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{
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if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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if (GEditor->GetSelectedActorCount() > 0)
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{
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FToolMenuSection& Section = ToolMenu->AddSection("ActorSelectionSectionName", LOCTEXT("ActorSelectionSectionLabel", "Actor Selection"));
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if (GetDefault<UEditorExperimentalSettings>()->bLevelInstance)
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{
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Section.AddMenuEntry(
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TEXT("CreateLevelInstance"),
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FText::Format(LOCTEXT("CreateFromSelectionLabel", "Create {0}..."), StaticEnum<ELevelInstanceCreationType>()->GetDisplayNameTextByValue((int64)ELevelInstanceCreationType::LevelInstance)),
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TAttribute<FText>(),
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FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.LevelInstance"),
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FExecuteAction::CreateStatic(&LevelInstanceMenuUtils::CreateLevelInstanceFromSelection, LevelInstanceSubsystem, ELevelInstanceCreationType::LevelInstance));
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}
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if (GetDefault<UEditorExperimentalSettings>()->bPackedLevelActor)
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{
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Section.AddMenuEntry(
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TEXT("CreatePackedLevelBlueprint"),
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FText::Format(LOCTEXT("CreateFromSelectionLabel", "Create {0}..."), StaticEnum<ELevelInstanceCreationType>()->GetDisplayNameTextByValue((int64)ELevelInstanceCreationType::PackedLevelActor)),
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TAttribute<FText>(),
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FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.PackedLevelActor"),
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FExecuteAction::CreateStatic(&LevelInstanceMenuUtils::CreateLevelInstanceFromSelection, LevelInstanceSubsystem, ELevelInstanceCreationType::PackedLevelActor));
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}
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}
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}
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}
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void CreateBreakSubMenu(UToolMenu* Menu, TArray<ILevelInstanceInterface*> BreakableLevelInstances)
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{
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static int32 BreakLevels = 1;
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if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LevelInstanceBreakSection", "Break Level Instance"));
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TSharedRef<SWidget> MenuWidget =
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SNew(SVerticalBox)
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+SVerticalBox::Slot()
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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[
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SNew(SNumericEntryBox<int32>)
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.MinValue(1)
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.Value_Lambda([]() { return BreakLevels; })
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.OnValueChanged_Lambda([](int32 InValue) { BreakLevels = InValue; })
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.LabelPadding(0)
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.Label()
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[
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SNumericEntryBox<int32>::BuildLabel(LOCTEXT("BreakLevelsLabel", "Levels"), FLinearColor::White, SNumericEntryBox<int32>::BlueLabelBackgroundColor)
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]
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]
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]
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+SVerticalBox::Slot()
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Center)
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.Padding(0, 5, 0, 0)
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[
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SNew(SButton)
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.HAlign(HAlign_Center)
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.ContentPadding(FAppStyle::GetMargin("StandardDialog.ContentPadding"))
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.OnClicked_Lambda([BreakableLevelInstances, LevelInstanceSubsystem]()
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{
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const FText LevelInstanceBreakWarning = FText::Format(LOCTEXT("BreakingLevelInstance", "You are about to break {0} level instance(s). This action cannot be undone. Are you sure ?"), FText::FromString(FString::FromInt(BreakableLevelInstances.Num())));
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if (FMessageDialog::Open(EAppMsgType::YesNo, LevelInstanceBreakWarning) == EAppReturnType::Yes)
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{
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for (ILevelInstanceInterface* LevelInstance : BreakableLevelInstances)
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{
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LevelInstanceSubsystem->BreakLevelInstance(LevelInstance, BreakLevels);
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}
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}
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return FReply::Handled();
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})
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.Text(LOCTEXT("BreakLevelInstances_BreakLevelInstanceButton", "Break Level Instance(s)"))
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];
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Section.AddEntry(FToolMenuEntry::InitWidget("SetBreakLevels", MenuWidget, FText::GetEmpty(), false));
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}
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}
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void CreateBreakMenu(UToolMenu* Menu)
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{
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if(ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem<ULevelInstanceSubsystem>())
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{
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TArray<ILevelInstanceInterface*> BreakableLevelInstances;
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if (GEditor->GetSelectedActorCount() > 0)
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{
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for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It)
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{
|
|
if (ILevelInstanceInterface* LevelInstance = Cast<ILevelInstanceInterface>(*It))
|
|
{
|
|
if (IsExperimentalSettingEnabled(LevelInstance) && !LevelInstanceSubsystem->IsEditingLevelInstance(LevelInstance) && !LevelInstanceSubsystem->LevelInstanceHasLevelScriptBlueprint(LevelInstance))
|
|
{
|
|
BreakableLevelInstances.Add(LevelInstance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BreakableLevelInstances.Num())
|
|
{
|
|
FToolMenuSection& Section = CreateLevelSection(Menu);
|
|
Section.AddSubMenu(
|
|
"BreakLevelInstances",
|
|
LOCTEXT("BreakLevelInstances", "Break..."),
|
|
TAttribute<FText>(),
|
|
FNewToolMenuDelegate::CreateStatic(&CreateBreakSubMenu, BreakableLevelInstances)
|
|
);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CreatePackedBlueprintMenu(UToolMenu* Menu, AActor* ContextActor)
|
|
{
|
|
if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem<ULevelInstanceSubsystem>())
|
|
{
|
|
ILevelInstanceInterface* ContextLevelInstance = nullptr;
|
|
|
|
// Find the top level LevelInstance
|
|
LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [LevelInstanceSubsystem, ContextActor, &ContextLevelInstance](ILevelInstanceInterface* Ancestor)
|
|
{
|
|
if (CastChecked<AActor>(Ancestor)->GetLevel() == ContextActor->GetWorld()->GetCurrentLevel())
|
|
{
|
|
ContextLevelInstance = Ancestor;
|
|
return false;
|
|
}
|
|
return true;
|
|
});
|
|
|
|
if (ContextLevelInstance && IsExperimentalSettingEnabled(ContextLevelInstance) && !ContextLevelInstance->IsEditing())
|
|
{
|
|
FToolMenuSection& Section = CreateLevelSection(Menu);
|
|
;
|
|
if (APackedLevelActor* PackedLevelActor = Cast<APackedLevelActor>(ContextLevelInstance))
|
|
{
|
|
if (TSoftObjectPtr<UBlueprint> BlueprintAsset = PackedLevelActor->GetClass()->ClassGeneratedBy.Get())
|
|
{
|
|
FToolUIAction UIAction;
|
|
UIAction.ExecuteAction.BindLambda([ContextLevelInstance, BlueprintAsset](const FToolMenuContext& MenuContext)
|
|
{
|
|
FPackedLevelActorUtils::CreateOrUpdateBlueprint(ContextLevelInstance->GetWorldAsset(), BlueprintAsset);
|
|
});
|
|
UIAction.CanExecuteAction.BindLambda([](const FToolMenuContext& MenuContext)
|
|
{
|
|
return FPackedLevelActorUtils::CanPack() && GEditor->GetSelectedActorCount() > 0;
|
|
});
|
|
|
|
Section.AddMenuEntry(
|
|
"UpdatePackedBlueprint",
|
|
LOCTEXT("UpdatePackedBlueprint", "Update Packed Blueprint"),
|
|
TAttribute<FText>(),
|
|
TAttribute<FSlateIcon>(),
|
|
UIAction);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class FLevelInstanceClassFilter : public IClassViewerFilter
|
|
{
|
|
public:
|
|
|
|
virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override
|
|
{
|
|
return InClass && InClass->ImplementsInterface(ULevelInstanceInterface::StaticClass()) && InClass->IsNative() && !InClass->HasAnyClassFlags(CLASS_Deprecated);
|
|
}
|
|
|
|
virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override
|
|
{
|
|
return false;
|
|
}
|
|
};
|
|
|
|
void CreateBlueprintFromWorld(UWorld* WorldAsset)
|
|
{
|
|
TSoftObjectPtr<UWorld> LevelInstancePtr(WorldAsset);
|
|
|
|
int32 LastSlashIndex = 0;
|
|
FString LongPackageName = LevelInstancePtr.GetLongPackageName();
|
|
LongPackageName.FindLastChar('/', LastSlashIndex);
|
|
|
|
FString PackagePath = LongPackageName.Mid(0, LastSlashIndex == INDEX_NONE ? MAX_int32 : LastSlashIndex);
|
|
FString AssetName = "BP_" + LevelInstancePtr.GetAssetName();
|
|
IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get();
|
|
|
|
UBlueprintFactory* BlueprintFactory = NewObject<UBlueprintFactory>();
|
|
BlueprintFactory->AddToRoot();
|
|
BlueprintFactory->OnConfigurePropertiesDelegate.BindLambda([](FClassViewerInitializationOptions* Options)
|
|
{
|
|
Options->bShowDefaultClasses = false;
|
|
Options->bIsBlueprintBaseOnly = false;
|
|
Options->InitiallySelectedClass = ALevelInstance::StaticClass();
|
|
Options->bIsActorsOnly = true;
|
|
Options->ClassFilters.Add(MakeShareable(new FLevelInstanceClassFilter));
|
|
});
|
|
ON_SCOPE_EXIT
|
|
{
|
|
BlueprintFactory->OnConfigurePropertiesDelegate.Unbind();
|
|
BlueprintFactory->RemoveFromRoot();
|
|
};
|
|
|
|
if (UBlueprint* NewBlueprint = Cast<UBlueprint>(AssetTools.CreateAssetWithDialog(AssetName, PackagePath, UBlueprint::StaticClass(), BlueprintFactory, FName("Create LevelInstance Blueprint"))))
|
|
{
|
|
AActor* CDO = NewBlueprint->GeneratedClass->GetDefaultObject<AActor>();
|
|
ILevelInstanceInterface* LevelInstanceCDO = CastChecked<ILevelInstanceInterface>(CDO);
|
|
LevelInstanceCDO->SetWorldAsset(LevelInstancePtr);
|
|
FBlueprintEditorUtils::MarkBlueprintAsModified(NewBlueprint);
|
|
|
|
if (NewBlueprint->GeneratedClass->IsChildOf<APackedLevelActor>())
|
|
{
|
|
FPackedLevelActorUtils::UpdateBlueprint(NewBlueprint);
|
|
}
|
|
|
|
FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
|
|
TArray<UObject*> Assets;
|
|
Assets.Add(NewBlueprint);
|
|
ContentBrowserModule.Get().SyncBrowserToAssets(Assets);
|
|
}
|
|
}
|
|
|
|
void CreateBlueprintFromMenu(UToolMenu* Menu, FAssetData WorldAsset)
|
|
{
|
|
FToolMenuSection& Section = CreateLevelSection(Menu);
|
|
FToolUIAction UIAction;
|
|
UIAction.ExecuteAction.BindLambda([WorldAsset](const FToolMenuContext& MenuContext)
|
|
{
|
|
if (UWorld* World = Cast<UWorld>(WorldAsset.GetAsset()))
|
|
{
|
|
CreateBlueprintFromWorld(World);
|
|
}
|
|
});
|
|
|
|
Section.AddMenuEntry(
|
|
"CreateLevelInstanceBlueprint",
|
|
LOCTEXT("CreateLevelInstanceBlueprint", "New Blueprint..."),
|
|
TAttribute<FText>(),
|
|
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.LevelInstance"),
|
|
UIAction);
|
|
}
|
|
|
|
void AddPartitionedStreamingSupportFromWorld(UWorld* WorldAsset)
|
|
{
|
|
if (WorldAsset->GetStreamingLevels().Num())
|
|
{
|
|
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("AddPartitionedLevelInstanceStreamingSupportError_SubLevels", "Cannot convert this world has it contains sublevels."));
|
|
return;
|
|
}
|
|
|
|
if (WorldAsset->WorldType != EWorldType::Inactive)
|
|
{
|
|
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("AddPartitionedLevelInstanceStreamingSupportError_Loaded", "Cannot convert this world has it's already loaded in the editor."));
|
|
return;
|
|
}
|
|
|
|
bool bSuccess = false;
|
|
UWorld* World = GEditor->GetEditorWorldContext().World();
|
|
ULevelInstanceSubsystem::ResetLoadersForWorldAsset(WorldAsset->GetPackage()->GetName());
|
|
|
|
FWorldPartitionConverter::FParameters Parameters;
|
|
Parameters.bConvertSubLevels = false;
|
|
Parameters.bEnableStreaming = false;
|
|
Parameters.bUseActorFolders = true;
|
|
|
|
if (FWorldPartitionConverter::Convert(WorldAsset, Parameters))
|
|
{
|
|
TArray<UPackage*> PackagesToSave = WorldAsset->PersistentLevel->GetLoadedExternalObjectPackages();
|
|
TSet<UPackage*> PackagesToSaveSet(PackagesToSave);
|
|
|
|
PackagesToSaveSet.Add(WorldAsset->GetPackage());
|
|
|
|
const bool bPromptUserToSave = false;
|
|
const bool bSaveMapPackages = true;
|
|
const bool bSaveContentPackages = true;
|
|
const bool bFastSave = false;
|
|
const bool bNotifyNoPackagesSaved = false;
|
|
const bool bCanBeDeclined = true;
|
|
|
|
if (FEditorFileUtils::SaveDirtyPackages(bPromptUserToSave, bSaveMapPackages, bSaveContentPackages, bFastSave, bNotifyNoPackagesSaved, bCanBeDeclined, nullptr, [&PackagesToSaveSet](UPackage* PackageToSave) { return !PackagesToSaveSet.Contains(PackageToSave); }))
|
|
{
|
|
bSuccess = true;
|
|
for (UPackage* PackageToSave : PackagesToSave)
|
|
{
|
|
if (PackageToSave->IsDirty())
|
|
{
|
|
UE_LOG(LogLevelInstanceEditor, Error, TEXT("Package '%s' failed to save"), *PackageToSave->GetName());
|
|
bSuccess = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bSuccess)
|
|
{
|
|
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("AddPartitionedLevelInstanceStreamingSupportError", "An error occured when adding partitioned level instance streaming support, check logs for details.."));
|
|
}
|
|
}
|
|
|
|
void UpdatePackedBlueprintsFromMenu(UToolMenu* Menu, FAssetData WorldAsset)
|
|
{
|
|
FToolMenuSection& Section = CreateLevelSection(Menu);
|
|
FToolUIAction UIAction;
|
|
UIAction.CanExecuteAction.BindLambda([](const FToolMenuContext& MenuContext)
|
|
{
|
|
return FPackedLevelActorUtils::CanPack();
|
|
});
|
|
UIAction.ExecuteAction.BindLambda([WorldAsset](const FToolMenuContext& MenuContext)
|
|
{
|
|
FScopedSlowTask SlowTask(0.0f, LOCTEXT("UpdatePackedBlueprintsProgress", "Updating Packed Blueprints..."));
|
|
TSet<TSoftObjectPtr<UBlueprint>> BlueprintAssets;
|
|
FPackedLevelActorUtils::GetPackedBlueprintsForWorldAsset(TSoftObjectPtr<UWorld>(WorldAsset.GetSoftObjectPath()), BlueprintAssets, false);
|
|
TSharedPtr<FPackedLevelActorBuilder> Builder = FPackedLevelActorBuilder::CreateDefaultBuilder();
|
|
for (TSoftObjectPtr<UBlueprint> BlueprintAsset : BlueprintAssets)
|
|
{
|
|
if (UBlueprint* Blueprint = BlueprintAsset.Get())
|
|
{
|
|
Builder->UpdateBlueprint(Blueprint, false);
|
|
}
|
|
}
|
|
});
|
|
|
|
Section.AddMenuEntry(
|
|
"UpdatePackedBlueprintsFromMenu",
|
|
LOCTEXT("UpdatePackedBlueprintsFromMenu", "Update Packed Blueprints"),
|
|
TAttribute<FText>(),
|
|
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.PackedLevelActor"),
|
|
UIAction
|
|
);
|
|
}
|
|
|
|
void AddPartitionedStreamingSupportFromMenu(UToolMenu* Menu, FAssetData WorldAsset)
|
|
{
|
|
FName WorldAssetName = WorldAsset.PackageName;
|
|
if (!ULevel::GetIsLevelPartitionedFromPackage(WorldAssetName))
|
|
{
|
|
FToolMenuSection& Section = CreateLevelSection(Menu);
|
|
FToolUIAction UIAction;
|
|
UIAction.ExecuteAction.BindLambda([WorldAsset](const FToolMenuContext& MenuContext)
|
|
{
|
|
if (UWorld* World = Cast<UWorld>(WorldAsset.GetAsset()))
|
|
{
|
|
AddPartitionedStreamingSupportFromWorld(World);
|
|
}
|
|
});
|
|
|
|
Section.AddMenuEntry(
|
|
"AddPartitionedStreamingSupportFromMenu",
|
|
LOCTEXT("AddPartitionedStreamingSupportFromMenu", "Add Partitioned Streaming Support"),
|
|
TAttribute<FText>(),
|
|
TAttribute<FSlateIcon>(),
|
|
UIAction
|
|
);
|
|
}
|
|
}
|
|
};
|
|
|
|
void FLevelInstanceEditorModule::StartupModule()
|
|
{
|
|
ExtendContextMenu();
|
|
|
|
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
|
|
PropertyModule.RegisterCustomClassLayout("LevelInstance", FOnGetDetailCustomizationInstance::CreateStatic(&FLevelInstanceActorDetails::MakeInstance));
|
|
PropertyModule.RegisterCustomClassLayout("LevelInstancePivot", FOnGetDetailCustomizationInstance::CreateStatic(&FLevelInstancePivotDetails::MakeInstance));
|
|
PropertyModule.RegisterCustomPropertyTypeLayout("WorldPartitionActorFilter", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FLevelInstanceFilterPropertyTypeCustomization::MakeInstance, false), MakeShared<FLevelInstancePropertyTypeIdentifier>(false));
|
|
PropertyModule.RegisterCustomPropertyTypeLayout("WorldPartitionActorFilter", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FLevelInstanceFilterPropertyTypeCustomization::MakeInstance, true), MakeShared<FLevelInstancePropertyTypeIdentifier>(true));
|
|
PropertyModule.NotifyCustomizationModuleChanged();
|
|
|
|
// GEditor needs to be set before this module is loaded
|
|
check(GEditor);
|
|
GEditor->OnLevelActorDeleted().AddRaw(this, &FLevelInstanceEditorModule::OnLevelActorDeleted);
|
|
|
|
EditorLevelUtils::CanMoveActorToLevelDelegate.AddRaw(this, &FLevelInstanceEditorModule::CanMoveActorToLevel);
|
|
|
|
// Register actor descriptor loading filter
|
|
class FLevelInstanceActorDescFilter : public IWorldPartitionActorLoaderInterface::FActorDescFilter
|
|
{
|
|
public:
|
|
bool PassFilter(class UWorld* InWorld, const FWorldPartitionHandle& InHandle) override
|
|
{
|
|
if (UWorld* OwningWorld = InWorld->PersistentLevel->GetWorld())
|
|
{
|
|
if (ULevelInstanceSubsystem* LevelInstanceSubsystem = OwningWorld->GetSubsystem<ULevelInstanceSubsystem>())
|
|
{
|
|
return LevelInstanceSubsystem->PassLevelInstanceFilter(InWorld, InHandle);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Leave [0, 19] for Game code
|
|
virtual uint32 GetFilterPriority() const override { return 20; }
|
|
|
|
virtual FText* GetFilterReason() const override
|
|
{
|
|
static FText UnloadedReason(LOCTEXT("LevelInstanceActorDescFilterReason", "Filtered"));
|
|
return &UnloadedReason;
|
|
}
|
|
};
|
|
IWorldPartitionActorLoaderInterface::RegisterActorDescFilter(MakeShareable<IWorldPartitionActorLoaderInterface::FActorDescFilter>(new FLevelInstanceActorDescFilter()));
|
|
|
|
FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
|
|
FMessageLogInitializationOptions InitOptions;
|
|
InitOptions.bShowFilters = true;
|
|
InitOptions.bShowPages = false;
|
|
InitOptions.bAllowClear = true;
|
|
MessageLogModule.RegisterLogListing("PackedLevelActor", LOCTEXT("PackedLevelActorLog", "Packed Level Actor Log"), InitOptions);
|
|
|
|
FLevelInstanceEditorModeCommands::Register();
|
|
|
|
if (!IsRunningCommandlet())
|
|
{
|
|
GLevelEditorModeTools().OnEditorModeIDChanged().AddRaw(this, &FLevelInstanceEditorModule::OnEditorModeIDChanged);
|
|
}
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::ShutdownModule()
|
|
{
|
|
if (GEditor)
|
|
{
|
|
GEditor->OnLevelActorDeleted().RemoveAll(this);
|
|
}
|
|
|
|
EditorLevelUtils::CanMoveActorToLevelDelegate.RemoveAll(this);
|
|
|
|
if (!IsRunningCommandlet() && GLevelEditorModeToolsIsValid())
|
|
{
|
|
GLevelEditorModeTools().OnEditorModeIDChanged().RemoveAll(this);
|
|
}
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::OnEditorModeIDChanged(const FEditorModeID& InModeID, bool bIsEnteringMode)
|
|
{
|
|
if (InModeID == ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId && !bIsEnteringMode)
|
|
{
|
|
ExitEditorModeEvent.Broadcast();
|
|
}
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::BroadcastTryExitEditorMode()
|
|
{
|
|
TryExitEditorModeEvent.Broadcast();
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::ActivateEditorMode()
|
|
{
|
|
if (!GLevelEditorModeTools().IsModeActive(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId))
|
|
{
|
|
GLevelEditorModeTools().ActivateMode(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId);
|
|
}
|
|
}
|
|
void FLevelInstanceEditorModule::DeactivateEditorMode()
|
|
{
|
|
if (GLevelEditorModeTools().IsModeActive(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId))
|
|
{
|
|
GLevelEditorModeTools().DeactivateMode(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId);
|
|
}
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::OnLevelActorDeleted(AActor* Actor)
|
|
{
|
|
if (ULevelInstanceSubsystem* LevelInstanceSubsystem = Actor->GetWorld()->GetSubsystem<ULevelInstanceSubsystem>())
|
|
{
|
|
LevelInstanceSubsystem->OnActorDeleted(Actor);
|
|
}
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::CanMoveActorToLevel(const AActor* ActorToMove, const ULevel* DestLevel, bool& bOutCanMove)
|
|
{
|
|
if (UWorld* World = ActorToMove->GetWorld())
|
|
{
|
|
if (ULevelInstanceSubsystem* LevelInstanceSubsystem = World->GetSubsystem<ULevelInstanceSubsystem>())
|
|
{
|
|
if (!LevelInstanceSubsystem->CanMoveActorToLevel(ActorToMove))
|
|
{
|
|
bOutCanMove = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FLevelInstanceEditorModule::ExtendContextMenu()
|
|
{
|
|
if (UToolMenu* BuildMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Build"))
|
|
{
|
|
FToolMenuSection& Section = BuildMenu->AddSection("LevelEditorLevelInstance", LOCTEXT("PackedLevelActorsHeading", "Packed Level Actor"));
|
|
FUIAction PackAction(
|
|
FExecuteAction::CreateLambda([]()
|
|
{
|
|
FPackedLevelActorUtils::PackAllLoadedActors();
|
|
}),
|
|
FCanExecuteAction::CreateLambda([]()
|
|
{
|
|
return FPackedLevelActorUtils::CanPack();
|
|
}),
|
|
FIsActionChecked(),
|
|
FIsActionButtonVisible::CreateLambda([]()
|
|
{
|
|
return GetDefault<UEditorExperimentalSettings>()->bPackedLevelActor;
|
|
}));
|
|
|
|
FToolMenuEntry& Entry = Section.AddMenuEntry(NAME_None, LOCTEXT("PackLevelActorsTitle", "Pack Level Actors"),
|
|
LOCTEXT("PackLevelActorsTooltip", "Update packed level actor blueprints"), FSlateIcon(), PackAction, EUserInterfaceActionType::Button);
|
|
}
|
|
|
|
auto AddDynamicSection = [](UToolMenu* ToolMenu)
|
|
{
|
|
if (GEditor->GetPIEWorldContext())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ULevelEditorContextMenuContext* LevelEditorMenuContext = ToolMenu->Context.FindContext<ULevelEditorContextMenuContext>())
|
|
{
|
|
// Use the actor under the cursor if available (e.g. right-click menu).
|
|
// Otherwise use the first selected actor if there's one (e.g. Actor pulldown menu or outliner).
|
|
AActor* ContextActor = LevelEditorMenuContext->HitProxyActor.Get();
|
|
if (!ContextActor && GEditor->GetSelectedActorCount() != 0)
|
|
{
|
|
ContextActor = Cast<AActor>(GEditor->GetSelectedActors()->GetSelectedObject(0));
|
|
}
|
|
|
|
if (ContextActor)
|
|
{
|
|
LevelInstanceMenuUtils::CreateEditMenu(ToolMenu, ContextActor);
|
|
LevelInstanceMenuUtils::CreateCommitDiscardMenu(ToolMenu, ContextActor);
|
|
LevelInstanceMenuUtils::CreatePackedBlueprintMenu(ToolMenu, ContextActor);
|
|
LevelInstanceMenuUtils::CreateSetCurrentMenu(ToolMenu, ContextActor);
|
|
}
|
|
|
|
LevelInstanceMenuUtils::CreateMoveSelectionToMenu(ToolMenu);
|
|
}
|
|
|
|
LevelInstanceMenuUtils::CreateBreakMenu(ToolMenu);
|
|
LevelInstanceMenuUtils::CreateCreateMenu(ToolMenu);
|
|
};
|
|
|
|
if (UToolMenu* ToolMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.ActorContextMenu.LevelSubMenu"))
|
|
{
|
|
ToolMenu->AddDynamicSection("LevelInstanceEditorModuleDynamicSection", FNewToolMenuDelegate::CreateLambda(AddDynamicSection));
|
|
}
|
|
|
|
if (UToolMenu* ToolMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorSceneOutliner.ContextMenu.LevelSubMenu"))
|
|
{
|
|
ToolMenu->AddDynamicSection("LevelInstanceEditorModuleDynamicSection", FNewToolMenuDelegate::CreateLambda(AddDynamicSection));
|
|
}
|
|
|
|
if (UToolMenu* WorldAssetMenu = UToolMenus::Get()->ExtendMenu("ContentBrowser.AssetContextMenu.World"))
|
|
{
|
|
FToolMenuSection& Section = WorldAssetMenu->AddDynamicSection("ActorLevelInstance", FNewToolMenuDelegate::CreateLambda([this](UToolMenu* ToolMenu)
|
|
{
|
|
if (GEditor->GetPIEWorldContext())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!GetDefault<UEditorExperimentalSettings>()->bLevelInstance)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ToolMenu)
|
|
{
|
|
if (UContentBrowserAssetContextMenuContext* AssetMenuContext = ToolMenu->Context.FindContext<UContentBrowserAssetContextMenuContext>())
|
|
{
|
|
if (AssetMenuContext->SelectedAssets.Num() != 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const FAssetData& WorldAsset = AssetMenuContext->SelectedAssets[0];
|
|
if (AssetMenuContext->SelectedAssets[0].IsInstanceOf<UWorld>())
|
|
{
|
|
LevelInstanceMenuUtils::CreateBlueprintFromMenu(ToolMenu, WorldAsset);
|
|
LevelInstanceMenuUtils::UpdatePackedBlueprintsFromMenu(ToolMenu, WorldAsset);
|
|
LevelInstanceMenuUtils::AddPartitionedStreamingSupportFromMenu(ToolMenu, WorldAsset);
|
|
}
|
|
}
|
|
}
|
|
}), FToolMenuInsert(NAME_None, EToolMenuInsertType::Default));
|
|
}
|
|
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|
|
|