Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/GraphEditor.Build.cs
bryan sefcik 62d3f94e73 Removed public module dependencies because they aren't used by the module making them public and they create circular dependency issues.
#preflight 6478a35ec26e3b2449f1afcf
#jira

[CL 25745177 by bryan sefcik in ue5-main branch]
2023-06-01 17:53:45 -04:00

59 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GraphEditor : ModuleRules
{
public GraphEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"ClassViewer",
"StructViewer",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorWidgets",
"EditorFramework",
"UnrealEd",
"AssetRegistry",
"Kismet",
"KismetCompiler",
"KismetWidgets",
"BlueprintGraph",
"Documentation",
"Persona",
"RenderCore",
"RHI",
"ToolMenus",
"ToolWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"ClassViewer",
"StructViewer",
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Kismet"
}
);
}
}