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51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EditorStyle : ModuleRules
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{
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public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
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{
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if (Target.Type != TargetType.Editor)
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{
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throw new BuildException("Unable to instantiate EditorStyle module for non-editor targets.");
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}
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Slate",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SlateCore",
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"UnrealEd",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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"PropertyEditor"
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}
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);
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// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
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bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
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|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
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|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux
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|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.LinuxArm64;
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if (Target.bCompileAgainstEditor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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}
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);
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}
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}
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}
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