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* The same functionality is provided by the GizmoManipulationStarted and GizmoManipulationStopped. * This simplifies the interface and removes the bespoke parameter added to branch between when manipulation starts and when it is ongoing to avoid expensive rendering invalidations * There are some clients of TypedElementViewportInteractionGizmoManipulation::ApplyDeltaToActor, this CL does not address usage of this function. Doing so will require further adoption of TypedElements among those systems #jira UE-187188 #rb Brooke.Hubert [CL 25964466 by logan buchy in ue5-main branch]