You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb patrick.enfedaque #preflight 63dbe5b8797b029c0adbbdfa [CL 23984017 by richard malo in ue5-main branch]
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/Array.h"
|
|
#include "CoreMinimal.h"
|
|
#include "Delegates/Delegate.h"
|
|
#include "Framework/Commands/UICommandList.h"
|
|
#include "Framework/MultiBox/MultiBoxExtender.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "WorldPartition/DataLayer/IDataLayerEditorModule.h"
|
|
|
|
class AActor;
|
|
class FExtender;
|
|
class FUICommandList;
|
|
class SWidget;
|
|
class UDataLayerInstance;
|
|
|
|
/**
|
|
* The module holding all of the UI related pieces for DataLayers
|
|
*/
|
|
class FDataLayerEditorModule : public IDataLayerEditorModule
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Called right after the module DLL has been loaded and the module object has been created
|
|
*/
|
|
virtual void StartupModule();
|
|
|
|
/**
|
|
* Called before the module is unloaded, right before the module object is destroyed.
|
|
*/
|
|
virtual void ShutdownModule();
|
|
|
|
/**
|
|
* Creates a DataLayer Browser widget
|
|
*/
|
|
virtual TSharedRef<class SWidget> CreateDataLayerBrowser();
|
|
|
|
/*
|
|
* Selected DataLayer in DataLayer Browser widget
|
|
*/
|
|
virtual void SyncDataLayerBrowserToDataLayer(const UDataLayerInstance* DataLayer);
|
|
|
|
/** Delegates to be called to extend the DataLayers menus */
|
|
typedef TPair<TWeakObjectPtr<const UDataLayerInstance>, TWeakObjectPtr<const AActor>> FDataLayerActor;
|
|
DECLARE_DELEGATE_RetVal_ThreeParams(TSharedRef<FExtender>, FDataLayersMenuExtender, const TSharedRef<FUICommandList>, const TSet<TWeakObjectPtr<const UDataLayerInstance>>& /*SelectedDataLayers*/, const TSet<FDataLayerActor>& /*SelectedDataLayerActors*/);
|
|
virtual TArray<FDataLayersMenuExtender>& GetAllDataLayersMenuExtenders() { return DataLayersMenuExtenders; }
|
|
|
|
/* Implement IDataLayerEditorModule */
|
|
virtual bool AddActorToDataLayers(AActor* Actor, const TArray<UDataLayerInstance*>& DataLayers) override;
|
|
|
|
private:
|
|
TWeakPtr<SWidget> DataLayerBrowser;
|
|
|
|
/** All extender delegates for the DataLayers menus */
|
|
TArray<FDataLayersMenuExtender> DataLayersMenuExtenders;
|
|
};
|
|
|
|
|