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65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DataLayerEditorModule.h"
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#include "DataLayer/DataLayerEditorSubsystem.h"
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#include "DataLayer/DataLayerInstanceCustomization.h"
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#include "DataLayer/DataLayerNameEditSink.h"
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#include "DataLayer/DataLayerPropertyTypeCustomization.h"
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#include "DataLayer/SDataLayerBrowser.h"
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#include "EditorWidgetsModule.h"
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#include "HAL/Platform.h"
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#include "Modules/ModuleManager.h"
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#include "ObjectNameEditSinkRegistry.h"
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#include "PropertyEditorDelegates.h"
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#include "PropertyEditorModule.h"
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#include "UObject/NameTypes.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWidget.h"
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class AActor;
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IMPLEMENT_MODULE(FDataLayerEditorModule, DataLayerEditor );
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static const FName NAME_ActorDataLayer(TEXT("ActorDataLayer"));
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static const FName NAME_DataLayerInstance(TEXT("DataLayerInstance"));
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void FDataLayerEditorModule::StartupModule()
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{
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.RegisterCustomPropertyTypeLayout(NAME_ActorDataLayer, FOnGetPropertyTypeCustomizationInstance::CreateLambda([] { return MakeShared<FDataLayerPropertyTypeCustomization>(); }));
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PropertyModule.RegisterCustomClassLayout(NAME_DataLayerInstance, FOnGetDetailCustomizationInstance::CreateStatic(&FDataLayerInstanceDetails::MakeInstance));
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FEditorWidgetsModule& EditorWidgetsModule = FModuleManager::LoadModuleChecked<FEditorWidgetsModule>("EditorWidgets");
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EditorWidgetsModule.GetObjectNameEditSinkRegistry()->RegisterObjectNameEditSink(MakeShared<FDataLayerNameEditSink>());
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}
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void FDataLayerEditorModule::ShutdownModule()
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{
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if (FPropertyEditorModule* PropertyModule = FModuleManager::GetModulePtr<FPropertyEditorModule>("PropertyEditor"))
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{
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PropertyModule->UnregisterCustomPropertyTypeLayout(NAME_ActorDataLayer);
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PropertyModule->UnregisterCustomPropertyTypeLayout(NAME_DataLayerInstance);
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}
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}
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TSharedRef<SWidget> FDataLayerEditorModule::CreateDataLayerBrowser()
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{
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TSharedRef<SWidget> NewDataLayerBrowser = SNew(SDataLayerBrowser);
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DataLayerBrowser = NewDataLayerBrowser;
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return NewDataLayerBrowser;
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}
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void FDataLayerEditorModule::SyncDataLayerBrowserToDataLayer(const UDataLayerInstance* DataLayerInstance)
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{
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if (DataLayerBrowser.IsValid())
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{
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TSharedRef<SDataLayerBrowser> Browser = StaticCastSharedRef<SDataLayerBrowser>(DataLayerBrowser.Pin().ToSharedRef());
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Browser->SyncDataLayerBrowserToDataLayer(DataLayerInstance);
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}
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}
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bool FDataLayerEditorModule::AddActorToDataLayers(AActor* Actor, const TArray<UDataLayerInstance*>& DataLayers)
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{
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return UDataLayerEditorSubsystem::Get()->AddActorToDataLayers(Actor, DataLayers);
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} |