Files
UnrealEngineUWP/Engine/Source/Editor/Cascade/Cascade.Build.cs
joe kirchoff 4eb0d7b810 Remove unnecessary private include path
#rnx
#jira UE-177808

[CL 24351077 by joe kirchoff in ue5-main branch]
2023-02-21 17:19:34 -05:00

42 lines
711 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Cascade : ModuleRules
{
public Cascade(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"DistCurveEditor",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"DistCurveEditor",
"EditorFramework",
"UnrealEd",
"RHI",
"RenderCore",
"PhysicsCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor"
}
);
}
}