Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassTemplates.cpp
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

25 lines
858 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundClassTemplates.h"
#include "Components/SynthComponent.h"
#include "Sound/SoundEffectSource.h"
#include "Sound/SoundEffectSubmix.h"
USoundEffectSourcePresetClassTemplate::USoundEffectSourcePresetClassTemplate(const FObjectInitializer& ObjectInitializer)
: UClassTemplate(ObjectInitializer)
{
SetGeneratedBaseClass(USoundEffectSourcePreset::StaticClass());
}
USoundEffectSubmixPresetClassTemplate::USoundEffectSubmixPresetClassTemplate(const FObjectInitializer& ObjectInitializer)
: UClassTemplate(ObjectInitializer)
{
SetGeneratedBaseClass(USoundEffectSubmixPreset::StaticClass());
}
USynthComponentClassTemplate::USynthComponentClassTemplate(const FObjectInitializer& ObjectInitializer)
: UClassTemplate(ObjectInitializer)
{
SetGeneratedBaseClass(USynthComponent::StaticClass());
}