Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassEditorCommands.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

18 lines
607 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundClassEditorCommands.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UICommandInfo.h"
#include "InputCoreTypes.h"
#define LOCTEXT_NAMESPACE "SoundClassEditorCommands"
void FSoundClassEditorCommands::RegisterCommands()
{
UI_COMMAND(ToggleSolo, "Solo", "Toggles Soloing this sound class", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::S));
UI_COMMAND(ToggleMute, "Mute", "Toggles Muting this sound class", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::M));
}
#undef LOCTEXT_NAMESPACE