Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/AudioEditorSettings.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

11 lines
270 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioEditorSettings.h"
struct FPropertyChangedEvent;
void UAudioEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
}