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Animation Modifier : Fix Modifier on Skeleton Transfered the ownership of 'PreviouslyAppliedModifier' from an animation modifier instance to the animation sequence being applied. This solved the following issue: - Modifier on Skeleton cause USkeleton dirtied everytime the modifier is applied to an animation sequence. - Modifier on Skeleton cannot be re-apply or reverted correctly. - CanRevert & OutOfDate status for Modifier on Skeleton was not reflect the true status of all animation sequences referencing that skeleton. - CurrentAnimSequence/CurrentSkeleton was not set on OnRevert() - IAnimationDataController::FScopedBracket was not open on OnRevert() before re-apply modifier - Stateful animation modifier can now be reverted correctly (Applied modifier instance is nolonger reverted after OnApply call) #preflight 63775e0ff514e1ded99ef095 [CL 23191977 by Jurre deBaare in ue5-main branch]
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SModifierItemRow.h"
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#include "Animation/Skeleton.h"
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#include "AnimationModifier.h"
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#include "Containers/UnrealString.h"
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#include "Delegates/Delegate.h"
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#include "Layout/Children.h"
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#include "Misc/Attribute.h"
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#include "SlotBase.h"
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#include "Styling/AppStyle.h"
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#include "Templates/ChooseClass.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/Text/STextBlock.h"
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class STableViewBase;
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struct FGeometry;
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struct FPointerEvent;
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void SModifierItemRow::Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, const ModifierListviewItem& Item)
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{
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STableRow<ModifierListviewItem>::ConstructInternal(STableRow::FArguments(), InOwnerTableView);
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OnOpenModifier = InArgs._OnOpenModifier;
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InternalItem = Item;
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ChildSlot
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(6.0f, 2.0f, 0.0f, 2.0f)
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[
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SNew(SImage)
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.Image(InternalItem->OuterClass == USkeleton::StaticClass() ? FAppStyle::GetBrush("ClassIcon.Skeleton") : FAppStyle::GetBrush("ClassIcon.AnimSequence"))
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]
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(6.0f, 3.0f, 0.0f, 2.0f)
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[
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SNew(STextBlock)
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.Text(this, &SModifierItemRow::GetInstanceText)
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.OnDoubleClicked(this, &SModifierItemRow::OnDoubleClicked)
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]
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];
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}
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FReply SModifierItemRow::OnDoubleClicked(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent)
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{
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OnOpenModifier.ExecuteIfBound(InternalItem->Instance);
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return FReply::Handled();
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}
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FText SModifierItemRow::GetInstanceText() const
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{
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FString LabelString = InternalItem->Class->GetName();
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static const FString Postfix("_C");
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// Ensure we remove the modifier class postfix
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LabelString.RemoveFromEnd(Postfix);
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if (InternalItem->OutOfDate)
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{
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LabelString.Append(" (Out of Date)");
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}
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return FText::FromString(LabelString);
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}
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