Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditMode/AnimationEditMode.Build.cs
zach rammell 99738c0f68 Refactor persona editor modes/mode manager to use ITF context objects for persona-only interfaces instead of static casting
#rb brooke.hubert Thomas.Sarkanen
#jira UE-143249
#preflight 628549709e72602f6ab62b3b

[CL 20282438 by zach rammell in ue5-main branch]
2022-05-19 12:34:51 -04:00

20 lines
404 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationEditMode : ModuleRules
{
public AnimationEditMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
}
);
}
}