Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/AnimationBlueprintEditor.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

68 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationBlueprintEditor : ModuleRules
{
public AnimationBlueprintEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SkeletonEditor",
"MessageLog"
}
);
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("Persona"), "Private"),
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"UnrealEd",
"GraphEditor",
"InputCore",
"KismetWidgets",
"AnimGraph",
"AnimGraphRuntime",
"PropertyEditor",
"EditorWidgets",
"BlueprintGraph",
"RHI",
"KismetCompiler",
"ToolMenus",
"AnimGraphRuntime",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"Documentation",
"MainFrame",
"DesktopPlatform",
"SkeletonEditor",
"AssetTools",
"AnimationEditor",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Kismet",
"Persona",
"EditorFramework"
}
);
}
}