Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h
bryan sefcik 98b51354ed Ran IWYU on Public headers under Engine/Source/Editor/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e

#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21181817 by bryan sefcik in ue5-main branch]
2022-07-20 11:56:29 -04:00

29 lines
605 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "AnimationStateMachineGraph.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UAnimationStateMachineGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
// Entry node within the state machine
UPROPERTY()
TObjectPtr<class UAnimStateEntryNode> EntryNode;
// Parent instance node
UPROPERTY()
TObjectPtr<class UAnimGraphNode_StateMachineBase> OwnerAnimGraphNode;
};