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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.3
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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Laura Hermanns 1f94e475f3 Add [loop] attribute to Substrate shader to fix HLSL cross-compilation error on D3D11.
#rb Sebastien.Hillaire
#jira UE-186066, UE-193202
#rnx
#lockdown Michal.Valient

#ushell-cherrypick of 26774226 by Laura.Hermanns

[CL 27208751 by Laura Hermanns in 5.3 branch]
2023-08-18 13:02:22 -04:00
..
D3DShaderCompiler.cpp
Add [loop] attribute to Substrate shader to fix HLSL cross-compilation error on D3D11.
2023-08-18 13:02:22 -04:00
D3DShaderCompiler.inl
[shaders] move ShaderParameterParser & some related functions to RenderCore so it can be used in the core shader compilation code (forthcoming change requires this)
2023-04-19 10:32:12 -04:00
D3DShaderCompilerDXC.cpp
[shaders]
2023-05-31 13:31:39 -04:00
ShaderFormatD3D.cpp
Restricting PLATFORM_SUPPORTS_STATIC_SAMPLERS to SM6 and RayTracing shaders and making sure that PC DX12 SM6 requires Resource Binding Tier 2 or higher.
2023-05-23 13:05:47 -04:00
ShaderFormatD3D.h
[shaders]
2023-05-31 13:31:39 -04:00
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