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5.3
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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guillaume abadie 886da10abf Adds bSupportsRealTypes=RuntimeDependent in Vulkan SM5 and SM6
#rb jeannoe.morissette
#jira UE-179496

[CL 26269712 by guillaume abadie in 5.3 branch]
2023-06-27 16:33:56 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
…
VulkanBackend.h
…
VulkanGlslangBridge.cpp
…
VulkanShaderCompiler.cpp
Adds bSupportsRealTypes=RuntimeDependent in Vulkan SM5 and SM6
2023-06-27 16:33:56 -04:00
VulkanShaderFormat.cpp
Removing the cvar lookup string for shader dead code removal in all shader formats. This cvar can't be loaded on SCW startup so it was causing a hash mismatch.
2023-05-22 16:57:05 -04:00
VulkanShaderFormat.h
VulkanRHI: Add Vulkan_1_3 support for shader compilation. (WIP towards VULKAN_SM6)
2023-03-22 10:40:26 -04:00
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