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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971 [CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SPrimaryButton.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Text/STextBlock.h"
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void SPrimaryButton::Construct(const FArguments& InArgs)
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{
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SButton::Construct(SButton::FArguments()
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.ButtonStyle(&FAppStyle::Get().GetWidgetStyle<FButtonStyle>(InArgs._Icon.IsSet() ? "PrimaryButtonLabelAndIcon" : "PrimaryButton"))
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.OnClicked(InArgs._OnClicked)
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.ForegroundColor(FSlateColor::UseStyle())
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.HAlign(HAlign_Center)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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.Padding(FMargin(0,0,3,0))
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[
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SNew(SImage)
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.ColorAndOpacity(FSlateColor::UseForeground())
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.Image(InArgs._Icon)
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.Visibility(InArgs._Icon.IsSet() ? EVisibility::HitTestInvisible : EVisibility::Collapsed)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(STextBlock)
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.TextStyle(&FAppStyle::Get().GetWidgetStyle<FTextBlockStyle>("PrimaryButtonText"))
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.Text(InArgs._Text)
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.Visibility(InArgs._Text.IsSet() ? EVisibility::HitTestInvisible : EVisibility::Collapsed)
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]
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]
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);
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}
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