Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs
eric renaudhoude 62be5d848b [Resubmitting with fix]
-----------------------------------------------------------------
ColorManagement: Utilize OpenColorIO for advanced color space transformations on textures during mip generation.

Relies on CL 26098047.

#jira UE-182792
#rb rod.bogart, dan.thompson, charles.bloom

[CL 26109740 by eric renaudhoude in 5.3 branch]
2023-06-19 19:11:47 -04:00

27 lines
530 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureCompressor : ModuleRules
{
public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"OpenColorIOWrapper",
"TextureBuildUtilities",
"TextureFormat",
}
);
//AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}