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----------------------------------------------------------------- ColorManagement: Utilize OpenColorIO for advanced color space transformations on textures during mip generation. Relies on CL 26098047. #jira UE-182792 #rb rod.bogart, dan.thompson, charles.bloom [CL 26109740 by eric renaudhoude in 5.3 branch]
27 lines
530 B
C#
27 lines
530 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureCompressor : ModuleRules
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{
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public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ImageCore",
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"OpenColorIOWrapper",
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"TextureBuildUtilities",
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"TextureFormat",
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}
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);
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//AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
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}
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}
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