Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs
ionut matasaru facb13dc5c UnrealFrontend: Disabled old Profiler (UnrealFrontend/SessionFrontend/Profiler).
Old Profiler is deprecated since UE 5.0. Use Trace/UnrealInsights instead.
Added UE_DEPRECATED_PROFILER_ENABLED global define toggle (off by default; this allows to temporarily re-enable Profiler if needed; see UnrealFrontend.Target.cs). Profiler module/code will be removed in a future UE version.

#jira UE-141782
#jira UE-118368
#rb David.Harvey
#fyi Johan.Berg
#preflight 64432343f030f684d537e46f

[CL 25161301 by ionut matasaru in ue5-main branch]
2023-04-24 05:18:25 -04:00

52 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"ApplicationCore",
"InputCore",
"Json",
"SessionServices",
"SlateCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
if (Target.GlobalDefinitions.Contains("UE_DEPRECATED_PROFILER_ENABLED=1"))
{
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("Profiler");
}
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
}
}