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UnrealEngineUWP
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5.3
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UnrealEngineUWP
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MeshBuilder
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simon barratt
d8db353cb0
Adjusted error localisation keys to be more specific (and not duplicated)
...
[CL 26035739 by simon barratt in 5.3 branch]
2023-06-16 01:21:08 -04:00
..
BuildOptimizationHelper.h
Removed operator new (TArray) usage from headers.
2023-05-05 09:13:53 -04:00
BuildStatisticManager.h
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MeshBuilder.cpp
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MeshBuilderModule.cpp
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MeshDescriptionHelper.cpp
Significant DDC memory and perfomance optimizations to Nanite landscape mesh builds (and some general optimizations to all Nanite mesh builds). In some content cooks with extremely dense Nanite landscape mesh where the process memory well exceeded ~22gb, this brings it down to ~13gb, along with faster processing times.
2023-03-10 20:03:17 -05:00
SkeletalMeshBuilder.cpp
Skeletal Mesh: Allow creation, use and cooking of arbitrary per-vertex attributes on skeletal meshes.
2023-04-18 21:22:54 -04:00
StaticMeshBuilder.cpp
Adjusted error localisation keys to be more specific (and not duplicated)
2023-06-16 01:21:08 -04:00