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UnrealEngineUWP
/
Engine
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Source
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Developer
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MaterialBaking
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Private
History
marc audy
d1f48fc5c8
Fix implicit capture of this using [=] deprecated in C++20
...
#jira #rnx [CL 25989494 by marc audy in ue5-main branch]
2023-06-14 15:07:58 -04:00
..
ExportMaterialProxy.h
- Add Particle Sprite Rotation material function
2023-04-21 17:35:23 -04:00
MaterialBakingHelpers.cpp
…
MaterialBakingModule.cpp
MaterialBaking: Use correct RenderCaptureInterface::FScopedCapture() constructor on the render thread.
2023-05-08 11:12:14 -04:00
MaterialBakingModule.h
Fix material baking incorrectly stating that EmissiveColor is baked as sRGB while in reality it's always baked as linear because of the HDR rendertarget.
2023-05-02 10:11:29 -04:00
MaterialOptionsCustomization.cpp
Fix implicit capture of this using [=] deprecated in C++20
2023-06-14 15:07:58 -04:00
MaterialOptionsCustomization.h
…
MaterialOptionsWindow.cpp
Use the FMessageDialog overloads that pass the optional title by-value
2023-04-15 19:49:32 -04:00
MaterialOptionsWindow.h
…
MaterialPropertyEx.cpp
…
MaterialRenderItem.cpp
Deduplicated primitive flags to a shared header & also deduplicated shader paramter construction to shared function in the proxy.
2023-04-26 11:26:23 -04:00
MaterialRenderItem.h
…
MaterialRenderItemData.cpp
…
MaterialRenderItemData.h
…